Summary:
When trying to destroy a building, the partials go on an infinite loop
Steps to reproduce:
- build a building
- destroy it
Expected Results:
Partials appear and go away with building
Actual Results:
Building stays there and partials don’t go away
Notes:
Building build over water as it was meant to be a bridge
Got an error log after trying to destroy it
Relog did not fox
Attachments:
Photo of building with particles
Error log
release-701 (x64)
…onehearth/components/building/building_component.lua:727: attempt to index field ‘entity’ (a nil value)
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:727: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>
Version Number and Mods in use:
701 (x64) steam
no mods
System Information: