I demolish and entire (but small) building and the destruction particle effects don’t disappear, even after a restart/reload the game.
Every time I load in the game I’m given 3 engine errors:
[details=Engine Error 1]release-687 (x64)
...onehearth/components/building/building_component.lua:727: attempt to index field 'entity' (a nil value)
stack traceback:
[C]: ?
...onehearth/components/building/building_component.lua:727: in function '_compute_total_structures'
...onehearth/components/building/building_component.lua:130: in function <...onehearth/components/building/building_component.lua:117>[/details]
[details=Engine Error 3]release-687 (x64)
...onehearth/components/building/building_component.lua:243: attempt to call method 'get_category' (a nil value)
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback'
radiant/modules/common.lua:248: in function 'get_category'
...onehearth/components/building/building_component.lua:243: in function 'get_floors'
...onehearth/components/building/building_component.lua:463: in function '_restore_terrain'
...onehearth/components/building/building_component.lua:497: in function 'fn'
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire'
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now'
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now'
radiant/modules/timer.lua:13: in function 'instance'
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
radiant/modules/events.lua:285: in function 'trigger'
radiant/modules/events.lua:398: in function '_trigger_gameloop'
radiant/modules/events.lua:446: in function '_update'
radiant/server.lua:61: in function <radiant/server.lua:58>[/details]
I would have uploaded my save-game file but I’'m a new user and I can’t do that, but is there though.
On a final note here, if there is a magical console command to reset particle effects that you (devs) can provide, that would be awesome.
Well the build was demolished, and the particle effect didn’t go away, so I build a new one in the same place. Cause I was carefully planing the village I didn’t have any space left so to speak.
Hello, i am a new player (1 week ago). i bought stonehearth and i love it but today when i load my game i see the same thing and i try too restart/reload and nothing. Same engine error, i can share too they error but it’s really necessary?
Perhaps if you try to uploaded directly to the forum, the devs would be able to help, plus I think there is never too much information when it comes to this sort of staff you know, smashing bugs and all.
Summary:
When trying to destroy a building, the partials go on an infinite loop Steps to reproduce:
build a building
destroy it
Expected Results:
Partials appear and go away with building Actual Results:
Building stays there and partials don’t go away Notes:
Building build over water as it was meant to be a bridge
Got an error log after trying to destroy it
Relog did not fox Attachments:
Photo of building with particles
Error log
release-701 (x64)
…onehearth/components/building/building_component.lua:727: attempt to index field ‘entity’ (a nil value)
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:727: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>
Version Number and Mods in use:
701 (x64) steam
no mods System Information:
Might be, when i load up the game i get 3 bug errors instantly, and none of them are the one i got above (see them below,)
I have tried to reloading the game many times and it didn’t get rid of it.
Error 1:
release-701 (x64)
…onehearth/components/building/building_component.lua:727: attempt to index field ‘entity’ (a nil value)
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:727: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>
Error 3:
release-701 (x64)
…onehearth/components/building/building_component.lua:243: attempt to call method ‘get_category’ (a nil value)
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function ‘get_category’
…onehearth/components/building/building_component.lua:243: in function ‘get_floors’
…onehearth/components/building/building_component.lua:463: in function ‘_restore_terrain’
…onehearth/components/building/building_component.lua:497: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:285: in function 'trigger’
radiant/modules/events.lua:398: in function '_trigger_gameloop’
radiant/modules/events.lua:446: in function '_update’
radiant/server.lua:61: in function <radiant/server.lua:58>
I built a Tavern and wanted to delete my Dining Hall. I emptied it of all lanterns, tables, and chairs, clicked on it, chose “Remove” and then “Remove this building.” I got an error message (which I unfortunately didn’t screenshot) and now three of the four walls of the Dining Hall are still standing and there is an eternal dust cloud.
Steps to reproduce:
Click on building.
Choose “Remove.”
Choose “Remove this building.”
Expected Results:
I expected the building to disappear completely.
Actual Results:
Three of the four walls are still standing and there is a permanent dust cloud.
This exact same thing happened to me yesterday I believe that most of the time, if you restart the game, it’ll be fixed. I know that Team Radiant is planning to fix this, because a bunch of other people have reported this.
Summary:
One of my houses that I hand crafted was not being built (is this a bug on it’s own, who knows) so I demo’d it to try and rebuild, but the demo dust didn’t go away after the building was fully demolished. Once the building was complete, the demo dust is still active.
Steps to reproduce:
Create a custom house
Queue custom house to build (they wouldn’t complete it)
Delete custom house
Expected Results:
House is deleted and I can start building it over.
Actual Results:
House is demolished, but the demolition dust is still whirling around
Notes:
I just queued the rebuild right over the area that I’d demo’d, and they are building through the demo dust.
System Information:
OS Name Microsoft Windows 10 Pro
Processor Intel® Core™ i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P1.90, 10/13/2015
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 16.0 GB