(Was going to post this in another thread, but got a bit long winded)
I think Stonehearth does have the great possibility of interesting and scary enemies that sneak in.
Even as the game currently stands, without a minimap and such you do spot something moving out in the woods randomly and have to pay attention to see if it’s an animal or a goblin. And you don’t have warning of an attack until it happens! (I think there could be a useful job type to help with this, as having no warning ALL GAME and having to keep your eyes peeled constantly would be less fun) It makes me recall that most excellent of base builder games, Evil Genius. I think if used correctly and in a way that doesn’t frustrate players, Stonehearth could have some really interesting enemy mechanics, without falling into the usual trap where games are overly keen to shout at the players about every threat.
I love the idea of Mimics, or other infiltrating enemies. The game Anno 1404 is a city building game where some quests in the game simply require zooming in on your bustling cities and clicking on certain characters, Where’s Wally style. I think this would be excellent in Stonehearth, and lend some more player interaction with the “ground level” so to speak.
So you notice a random villager who looks a little off, or performs a rare “giveaway” action. Then the player can click on them, or maybe have to send a Footman to check it out, then it’s revealed that what you thought was a Villager was in fact a zombie victim/werewolf/mimic etc etc
The same could be done for enemies that sneak in with invisibility that fails every now and then, or hides up against walls using camoflage, or are moving patches of flowers… Or perhaps a tile of ground starts to show crumbling, and soon a tunnel will appear and some troglodytes will appear in your midst!
It goes without saying that all of such enemies would reveal themselves and attack or steal sooner or later, and be able to be defeated through force of arms, but the player should be rewarded with bonus damage or an instant kill if they are able to spot such enemies and defeat them.