Hi again! Given that I posted a number of bug reports and suggestions again, I thought I’d make another overview, like I did last time, including some overall thoughts and impressions. I made two videos this time, as the first one was a bit short and I thought I might be able to find more. EDIT: and then I made a third as well!
- Got a crash bug when loading a game
- Error message upon undoing building design
- Selection outline shown inappropriately
- Error message of unknown origin
- Animal stuck upon becoming pet
- Citizens leave holes in certain house shapes
OLD BUGS THAT REMAIN
- Graphical glitches with overlapping items/blocks (summary)
- New language error found
- Dreaded head bug
- Lazy building builders
- UI freeze bug upon joining citizen
- Town Overview dialog text off (perhaps related to the above bug?)
- Units floating above placed items
- Permanently remove plants
- Harder selection of zones (updated old suggestion)
- Smarter job priority AI
- Ability to follow unit with camera
- Canceling harvesting command
- New personality types
Well, I have many fewer bugs to report now than last time, which can only be a good thing. I’m sure part of it is how hard other users of the forum have been working to report bugs as well, but that can’t be all of it. As before, only a single crash bug, so that’s pretty good (if not perfect, obviously). Also, the added gameplay features are really starting to make this feel more like a game and less like a concept being tested to be a game later on. And I love the new trapper!
There are little things as well that I liked. The way the parts of a building you’re designing are now edited in their own tabs, for example (e.g., you can change the roof that you’ve already placed live, in the roof tab, without having to go to a dedicated edit tab; feels much more natural this way). The new farming animation. And then there are small things with big impact, like the ladders being added. I have plenty to be happy about for this release.
Aside from what I mentioned under praise, already, I had one or two final thoughts. One is the suggestion that the head bug linked above is probably the one that deserves the most immediate attention, if you ask me. It’s broken both games I’ve tried pretty quickly. Sure, you can get a sort-of workaround by just saving a lot, but of the two times I’ve saved, it’s happened both times. Also, I hadn’t been playing that long, so I don’t think it’s so unnatural to not have saved until that point. Finally, what with the UI freeze bug, I was almost forced to save and load right away, exacerbating the problem. The bugs! They’re learning! They’re starting to work together!!
More generally, and more in keeping with the praise given above, I very much like the direction the game is headed in. From the get go, I’ve loved the interaction the developes have had with the community, and the sensitivity to our feedback. It’s been said before, by me as well, but I think it’s worth repeating: I can’t remember having had a better experience before in terms of following along with the development of any game.