Hello everyponybody!
What with the new release that came out yesterday, I decided to make a gameplay video that doubles as a showcase of some of the bugs and problems that may still be in (I figured this would make the “steps to reproduce” thing easier/clearer), and also any suggestions I may have to make the game even better and more playable. This post will give my impressions on the basis of this video, with timestamps referencing to moments in the video that illustrate what I’m talking about (EDIT: actually, the timestamps are mostly in the linked other topics). Basically, it will be a list of bugs and suggestions I posted earlier, as well as some overall impressions (brief and very positive) at the end.
Here’s the video:
BUGS
- Only noticed a single crash bug at the end of a 50±minute game.
- Stockpiles don’t always seem to obey their settings, and stored food doesn’t always seem to be recognized by hungry citizens.
- One or two issues with wall types.
- Particle effects ‘stored’ offscreen.
- Second status effect overlaps bigger icon.
- Invisible crafted item when carrying to carpenter output stockpile.
- Fog of war glitch.
- Caravan scenario error bug.
- Error message of unknown origin.
- Items not moved from carpenter’s output stockpile to general stockpile.
- Small woodland critter floating above bed.
- Goblin stockpile?
- Carpenter stockpile placement cancelation gets dialog stuck.
OLD BUGS THAT REMAIN
- Issues with newly joining citizens (new information).
- Item placement when loading/saving (new information/speculation).
- House blueprints upon save/load.
SUGGESTIONS
- Two suggestions pertaining to the building tool.
- Seeing through trees when designing buildings?
- Easier deselection of stockpiles?
- Follow-up suggestion pertaining to missing activity descriptors.
- Citizens prefer novel food types?
- Waking animation/delay?
- Dialogs implemented.
- Additional language suggestion.
- Number to be crafted font smaller?
PRAISE
- The game seems very much more stable: I was able to play for something like 20 minutes in a first (unrecorded) game, then >50 minutes in a second game before the first crash occurred (end of video).
- The bug I hated the most, where there was a strong tendency for citizens to just start idling and doing nothing else after some time, was not seen again so far during my play. Given how reliably it occurred for me before, I take this to mean it has been fixed. I’m very relieved for this, as I now will finally be able to progress a bit more in my games. Thank you!
- The game seems to run a lot smoother, and particularly the issue with farming work breaking fps seems to have been fully resolved (e.g., 7:33, 12:54). Very good!
- Love the build options. Love 'em.
OVERALL IMPRESSIONS
Well, obviously I still managed to find a lot of bugs and make a lot of suggestions, but that should never imply that I’m not very happy with the new release. The bugs, while plentiful, on the whole seem much less severe and less game-breaking than some of the ones in the last release, and the game crashes or breaks on me much, much less. While I love me some new gameplay, I was actually more excited for bug fixes recently, so this release definitely pleases me a lot in that regard. I’m now excited about new gameplay again, though—all but a few of these bugs in my opinion are low priority, so perhaps it will be possible to see a focus on that again shortly. Just guessing, mind you, it’s all up to the developers of course.
The bottom line is that I think that presently, I will be able to play until I’m done with the gameplay, rather than until I’m done with the instability, which is a highly preferable situation. Thank you very much, developers. Go team!