Image says everything

Summary:

had a hearthing bug out and go idle (blacksmith) so save and reload to try to fix the issue and got the screenshot above

Expected Results:
reload just fine
Actual Results:

Notes:

Attachments:

Version Number and Mods in use:
steam latest unstable branch no mods
System Information:

Do you have the log file?

Should be a txt file called “stonehearth” in the main folder. If you open it it should read stuff like a bunch of lines like this

2016-10-16 01:27:43.128768 | server |  1 |                              app | Stonehearth Version 0.19.0.3169 (x64)
2016-10-16 01:27:43.144368 | server |  1 |                      core.config | user id is    5cc8cc88-19ee-11e5-b18d-d4c9efe981ba
2016-10-16 01:27:43.144368 | server |  1 |                      core.config | session id is 43481782-9361-11e6-9673-d4c9efe981ba
2016-10-16 01:27:43.144368 | server |  0 |                      core.system | Initializing crash reporter
2016-10-16 01:27:43.659168 | server |  0 |                         lua.data | lua jit is disabled
2016-10-16 01:27:43.659168 | server |  1 |                        resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-16 01:27:43.721569 | server |  1 |                        resources | Modules have been modified by the user!
2016-10-16 01:27:43.752769 | server |  1 |                              app | Running Stonehearth server on port 41721
2016-10-16 01:27:43.752769 | client |  1 |                renderer.renderer | Initializing OpenGL
2016-10-16 01:27:43.752769 | server |  0 |                  physics.navgrid | subspace pathfinder is enabled
2016-10-16 01:27:43.752769 | client |  1 |                renderer.renderer | Determining window placement
2016-10-16 01:27:43.752769 | client |  1 |                renderer.renderer | Selecting monitor at 8, 52
2016-10-16 01:27:43.752769 | client |  1 |                renderer.renderer | Creating OpenGL Window
2016-10-16 01:27:43.768369 | server |  1 |                             mod radiant | lua controller lifetime tracking set to "nil"
2016-10-16 01:27:43.783969 | server |  0 |                             mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-16 01:27:44.994577 | client |  1 |                renderer.renderer | Creating OpenGL Context

If so post it here. Gives a clue to what was last called before the crash

does the log file get overwritten if i relaunch the game or are crash logas placed somewhere else

The log file is for the last time you ran the game.

Are you able to cause the crash again if you load the save that caused the crash?

the game is currently runniong does that mean the old log is gone?

Can you upload you save that caused this/the blacksmith not working? Or did reloading fix it after you restarted the game?

reloading has not fixed the other issue

300 mb game using 4 times its size in r

am

Hmmm I got an error when running your game.

develop-3169 (x64)[M]
@stonehearth/components/ai/ai_component.lua:577: (40504 Navin Yiss) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: destination (20807230 stonehearth:poyo) is no longer valid at start.
stack traceback:
	radiant/modules/common.lua:237: in function 'report_traceback'
	radiant/modules/common.lua:456: in function 'verify'
	stonehearth/components/ai/ai_component.lua:577: in function <stonehearth/components/ai/ai_component.lua:535>
	[C]: in function 'xpcall'
	radiant/modules/common.lua:257: in function 'xpcall'
	stonehearth/components/ai/ai_component.lua:535: in function '_thread_main'
	stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
	[C]: in function 'xpcall'
	radiant/modules/common.lua:257: in function 'xpcall'
	stonehearth/services/server/threads/thread.lua:270: in function 'f'
	radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Though it seems completely unrelated and involves the xpcall function for your shepard… hmmmmmmmmm

yea i already revived that bugs post its a returning bug yiss is the head shepard

Figured out your other bug. This bug though has been looming around for many versions.

Though I believe multiple things cause this bug to pop up when loading games and they have squashed many of the problems but not all. Though the only way to be sure what caused it is to go through the log file after it occurs. =\

Also your Shepard appears to be busted.

Also as to your memory usage problems it’s probably the LARGE amounts of materials all over the ground. Each of them is handled as an item and will cause memory to be used up.

im streaming by the way Im Live On Twitch if you want to interact with me while this craps going on

all of my storage will be simlitfied once i can make vaults