Summary:
When i start the game, and i’m in the menu, everything seems to work fine, but when i click “Continue” or try to load my newest saved game, the game will crash after the blue loading bar is partially done, and a small box pops up saying: “Assertion Failed: id(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\dm\store.cpp:41)” and it only give me the option to press “OK” which will also shut down the game.
Stonehearth.log:
2016-10-05 18:15:31.963640 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-05 18:15:31.979267 | server | 1 | core.config | user id is b6578ba6-111c-11e6-ac82-0000779a3040
2016-10-05 18:15:31.979267 | server | 1 | core.config | session id is f05e5db2-8b16-11e6-b829-14dda9518a88
2016-10-05 18:15:31.979267 | server | 0 | core.system | Initializing crash reporter
2016-10-05 18:15:32.496263 | server | 0 | lua.data | lua jit is disabled
2016-10-05 18:15:32.504965 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-05 18:15:34.121200 | server | 1 | resources | Modules are verified pristine.
2016-10-05 18:15:34.143336 | server | 1 | app | Running Stonehearth server on port 44308
2016-10-05 18:15:34.143336 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-05 18:15:34.143336 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-05 18:15:34.158964 | client | 1 | renderer.renderer | Determining window placement
2016-10-05 18:15:34.158964 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 16, 62
2016-10-05 18:15:34.158964 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-05 18:15:34.158964 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-05 18:15:34.174590 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | lua shared heap size: 8.094 MB.
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | o: outstanding allocs
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | 64 bytes (o: 13122) : ########################################
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | 40 bytes (o: 9830) : #############################
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | 72 bytes (o: 3036) : #########
2016-10-05 18:15:34.274858 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-05 18:15:35.536732 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-05 18:15:35.537232 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-05 18:15:35.537232 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 372.90’ by ‘NVIDIA Corporation’ on 'GeForce GTX 960/PCIe/SSE2’
2016-10-05 18:15:35.601735 | client | 1 | browser | cef started.
2016-10-05 18:15:35.601735 | client | 2 | browser | Navigate called without an existing browser!
2016-10-05 18:15:35.601735 | thread2120 | 2 | browser | Doing a buffered navigation…
2016-10-05 18:15:35.647003 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-05 18:15:35.662633 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:35.662633 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-05 18:15:35.662633 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-05 18:15:35.693885 | client | 1 | client.core | user feedback is on
2016-10-05 18:15:35.725137 | server | 1 | simulation.remote_client | started buffering client updates. (seq:24 ack:0)
2016-10-05 18:15:35.881290 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:24 ack:24)
2016-10-05 18:15:37.457303 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-05 18:15:50.491311 | client | 0 | client.core | loading save “auto_save”:
2016-10-05 18:15:50.491311 | client | 0 | client.core | {
2016-10-05 18:15:50.491311 | client | 0 | client.core | “name” : "Auto save: ",
2016-10-05 18:15:50.491311 | client | 0 | client.core | “town_name” : “Ayetskaya”,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “game_date” : {
2016-10-05 18:15:50.491311 | client | 0 | client.core | “day” : 5,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “month” : 4,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “year” : 1000,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “hour” : 14,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “minute” : 22
2016-10-05 18:15:50.491311 | client | 0 | client.core | },
2016-10-05 18:15:50.491311 | client | 0 | client.core | “timestamp” : 1475429006580,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “time” : “10/2/2016, 7:23:26 PM”,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “jobs” : {
2016-10-05 18:15:50.491311 | client | 0 | client.core | “crafters” : 7,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “workers” : 9,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “soldiers” : 6
2016-10-05 18:15:50.491311 | client | 0 | client.core | },
2016-10-05 18:15:50.491311 | client | 0 | client.core | “version” : “0.18.0.663”,
2016-10-05 18:15:50.491311 | client | 0 | client.core | “save_version” : 10
2016-10-05 18:15:50.491311 | client | 0 | client.core | }
2016-10-05 18:15:50.527346 | client | 1 | lua.code | Shutting down script host.
2016-10-05 18:15:50.532851 | client | 1 | lua.code | Script host destroyed.
2016-10-05 18:15:50.536855 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-05 18:15:50.616431 | server | 0 | simulation.core | Restarting game.
2016-10-05 18:15:50.620435 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2016-10-05 18:15:50.620936 | server | 1 | simulation.core | All entities have been destroyed.
2016-10-05 18:15:50.620936 | server | 1 | simulation.core | Shutting down traces.
2016-10-05 18:15:50.620936 | server | 1 | simulation.core | Shutting down game objects.
2016-10-05 18:15:50.620936 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2016-10-05 18:15:50.620936 | server | 1 | lua.code | Shutting down script host.
2016-10-05 18:15:50.633448 | server | 1 | lua.code | Script host destroyed.
2016-10-05 18:15:50.633948 | server | 1 | simulation.core | Shutting down data objects.
2016-10-05 18:15:50.634949 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-05 18:15:50.639954 | server | 0 | simulation.core | Loading save
2016-10-05 18:15:52.000260 | server | 1 | dm.store | load progress 61%…
2016-10-05 18:15:52.000760 | client | 1 | client.core | server reported load progress of 61%
2016-10-05 18:15:52.676409 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:52.676409 | server | 1 | dm.store | load progress 99%…
2016-10-05 18:15:52.676909 | client | 1 | client.core | server reported load progress of 99%
2016-10-05 18:15:52.699931 | server | 1 | dm.store | load objects finished!
2016-10-05 18:15:52.717449 | server | 0 | dm.store | took 2.078 seconds to load
2016-10-05 18:15:52.717449 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:52.718449 | client | 0 | client.core | server load save file finished. loading client state.
2016-10-05 18:15:52.718449 | client | 0 | client.core | starting loading… "D:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\auto_save"
2016-10-05 18:15:53.093308 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-05 18:15:53.388091 | client | 1 | dm.store | load progress 99%…
2016-10-05 18:15:53.390594 | client | 1 | dm.store | load objects finished!
2016-10-05 18:15:53.391595 | client | 0 | dm.store | took 0.673 seconds to load
2016-10-05 18:15:53.391595 | client | 1 | client.core | restoring datastores…
2016-10-05 18:15:53.399603 | client | 1 | client.core | recreating data objects…
2016-10-05 18:15:53.399603 | client | 1 | client.core | creating error browser…
2016-10-05 18:15:53.399603 | client | 1 | client.core | initializing data object traces…
2016-10-05 18:15:53.399603 | client | 1 | client.core | requiring radiant.client…
2016-10-05 18:15:53.402605 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-05 18:15:53.405608 | client | 1 | client.core | loading script host…
2016-10-05 18:15:53.967147 | server | 0 | mod stonehearth | ai slow start is enabled
2016-10-05 18:15:53.967147 | server | 0 | mod ai | cpp ai is enabled.
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Memory Stats: Finished Loading Client
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Total System Memory: 7.944 GB (8529276928 bytes)
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Current Memory Usage: 1021.711 MB (1071341568 bytes)
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Available Address Space: 127.998 TB (140735405998080 bytes)
2016-10-05 18:15:54.081757 | client | 0 | sysinfo | Used Address Space: 1.939 GB (2082226176 bytes)
2016-10-05 18:15:55.385008 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-05 18:15:55.390012 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 127 rects
2016-10-05 18:15:55.390012 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 165 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 117 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 21 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects
2016-10-05 18:15:55.390513 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 123 rects
2016-10-05 18:15:57.974994 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:58.428929 | server | 2 | network | server allocating new send buffer (total: 1)
2016-10-05 18:15:59.024501 | server | 2 | network | server allocating new send buffer (total: 2)
2016-10-05 18:15:59.359822 | server | 0 | simulation.core | took 1385 ms to flush streamer
2016-10-05 18:15:59.394472 | server | 1 | simulation.core | finished loading game
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Total System Memory: 7.944 GB (8529276928 bytes)
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Current Memory Usage: 1.297 GB (1392640000 bytes)
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Available Address Space: 127.998 TB (140735083933696 bytes)
2016-10-05 18:15:59.394472 | server | 0 | sysinfo | Used Address Space: 2.239 GB (2404290560 bytes)
2016-10-05 18:15:59.412489 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.533605 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.595665 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.657724 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.719784 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.780842 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-05 18:15:59.801863 | client | 0 | client.core | reporting client load progress 77.750%…
2016-10-05 18:15:59.842902 | server | 1 | simulation.remote_client | started buffering client updates. (seq:301 ack:291)
2016-10-05 18:15:59.936992 | client | 0 | client.core | reporting client load progress 80.500%…
2016-10-05 18:16:00.073623 | client | 0 | client.core | reporting client load progress 83.250%…
2016-10-05 18:16:00.291332 | client | 0 | client.core | reporting client load progress 86.000%…
2016-10-05 18:16:00.493527 | client | 0 | client.core | reporting client load progress 88.750%…
2016-10-05 18:16:00.660687 | client | 0 | client.core | reporting client load progress 91.500%…
2016-10-05 18:16:00.811832 | client | 0 | client.core | reporting client load progress 94.250%…
2016-10-05 18:16:00.981996 | client | 0 | client.core | reporting client load progress 97.000%…
2016-10-05 18:16:01.251754 | client | 0 | client.core | reporting client load progress 99.750%…
2016-10-05 18:16:01.309810 | client | 0 | client.core | SetCurrentUIScreen to restart
2016-10-05 18:16:04.272153 | client | 0 | client.core | Changed UI Screen after load
2016-10-05 18:16:07.294053 | server | 0 | ai.execution_frame | (5340456 stonehearth:rabbit) [stonehearth:top] ai slow start is 0
2016-10-05 18:16:07.416170 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-10-05 18:16:08.434148 | server | 0 | simulation.core | took 1789 ms to update game state
2016-10-05 18:16:08.434148 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-05 18:16:08.515726 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:301 ack:301)
2016-10-05 18:16:08.702405 | server | 0 | simulation.core | took 158 ms to process job list
2016-10-05 18:16:08.702405 | server | 1 | simulation.remote_client | started buffering client updates. (seq:408 ack:301)
2016-10-05 18:16:08.809007 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:408 ack:408)
Attachments:
I am a new user and thus cannot upload my crash.dmp
Versions and Mods:
I am running 0.18.0 release: 663 without mods (64 bit)
System Information:
Windows 10 GTX 960 (with latest version: 972.90) i’m on a laptop and have an external 1920x1080 Acer monitor with an (i believe) 144 refresh tick rate
Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:
Yes i have, none of them worked
Notes:
I have had problems with loading games before, but those times, the save seemed corrupt and the save image was missing, i fixed this by just saving twice and if the file was corrupt, i would delete it and use the other one, however now this file doesn’t work either, meaning i have two save files from the same time, that don’t work because of two seemingly different problems, some other saves before it do work though, so do i just have to save 5 times each time i exit the game? hope you can fix this issue, almost everytime i try to load a game, something is wrong with the newest save. Also when i launch the game as an admin and it crashes, it also crashes my pc (Alt+Tabs usually also crash my pc, in other words, my pc seems to be very susceptible to crash because of this game, when it happens, the screen becomes gray/black (you can see the screen is still lit) and it basically just freezes then and i have to restart it manually)