Summary:
Total system suspension, the game calls a hard restart or a manual restart is required.
Stonehearth.log:
2017-06-28 13:01:48.406270 | server | 1 | app | Stonehearth Version 0.21.0.707 (x64)
2017-06-28 13:01:48.431272 | server | 1 | core.config | user id is 14152fe8-5bb6-11e7-b9c6-d43d7e3440ca
2017-06-28 13:01:48.431272 | server | 1 | core.config | session id is 2e7f2fce-5bf1-11e7-8d0c-d43d7e3440ca
2017-06-28 13:01:48.432272 | server | 0 | core.system | Initializing crash reporter
2017-06-28 13:01:49.150313 | server | 0 | lua.data | lua jit is disabled
2017-06-28 13:02:05.045222 | server | 1 | resources | Modules are verified pristine.
2017-06-28 13:02:05.151228 | server | 1 | app | Running Stonehearth server on port 21559
2017-06-28 13:02:05.189230 | client | 1 | renderer.renderer | Initializing OpenGL
2017-06-28 13:02:05.221232 | client | 1 | renderer.renderer | Determining window placement
2017-06-28 13:02:05.227233 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0
2017-06-28 13:02:05.228233 | client | 1 | renderer.renderer | Creating OpenGL Window
2017-06-28 13:02:05.264235 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2017-06-28 13:02:08.092396 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-06-28 13:02:08.278407 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2017-06-28 13:02:08.937445 | client | 1 | renderer.renderer | Creating OpenGL Context
2017-06-28 13:02:08.937445 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2017-06-28 13:02:09.019449 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 368.81’ by ‘NVIDIA Corporation’ on 'GeForce GTX 660/PCIe/SSE2’
2017-06-28 13:02:11.141571 | server | 1 | network | server allocating new send buffer (total: 0)
2017-06-28 13:02:11.390585 | server | 0 | simulation.core | took 199 ms to flush streamer
2017-06-28 13:02:11.748606 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0)
2017-06-28 13:02:14.398757 | client | 1 | browser | cef started.
2017-06-28 13:02:14.473761 | client | 1 | browser | Navigate called without an existing browser!
2017-06-28 13:02:14.971790 | thread856 | 1 | browser | Doing a buffered navigation…
2017-06-28 13:02:15.718833 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2017-06-28 13:02:15.838839 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-06-28 13:02:15.916844 | client | 1 | network | client allocating new send buffer (total: 0)
2017-06-28 13:02:16.094854 | client | 1 | client.core | user feedback is on
2017-06-28 13:02:17.247920 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10)
2017-06-28 13:02:17.297923 | server | 1 | simulation.remote_client | started buffering client updates. (seq:120 ack:10)
2017-06-28 13:02:17.498934 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:120 ack:120)
2017-06-28 13:02:19.518050 | server | 1 | simulation.remote_client | started buffering client updates. (seq:164 ack:154)
2017-06-28 13:02:20.225090 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:164 ack:164)
2017-06-28 13:02:20.276093 | server | 1 | simulation.remote_client | started buffering client updates. (seq:179 ack:164)
2017-06-28 13:02:20.327096 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:179 ack:179)
2017-06-28 13:02:21.583168 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:02:23.323268error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:02:23.422273error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:02:23.557281 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:02:43.541424 | client | 0 | client.core | loading save “auto_save”:
2017-06-28 13:02:43.541424 | client | 0 | client.core | {
2017-06-28 13:02:43.541424 | client | 0 | client.core | “name” : "Auto save: ",
2017-06-28 13:02:43.541424 | client | 0 | client.core | “town_name” : “Arkadia”,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “game_date” : {
2017-06-28 13:02:43.541424 | client | 0 | client.core | “day” : 2,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “month” : 2,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “year” : 1000,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “hour” : 16,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “minute” : 15
2017-06-28 13:02:43.541424 | client | 0 | client.core | },
2017-06-28 13:02:43.541424 | client | 0 | client.core | “timestamp” : 1498647114302,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “time” : “6/28/2017, 12:51:54 PM”,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “jobs” : {
2017-06-28 13:02:43.541424 | client | 0 | client.core | “crafters” : 3,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “workers” : 3,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “soldiers” : 1
2017-06-28 13:02:43.541424 | client | 0 | client.core | },
2017-06-28 13:02:43.541424 | client | 0 | client.core | “version” : “0.21.0.707”,
2017-06-28 13:02:43.541424 | client | 0 | client.core | “save_version” : 12
2017-06-28 13:02:43.541424 | client | 0 | client.core | }
2017-06-28 13:02:44.056453 | server | 1 | simulation.remote_client | started buffering client updates. (seq:644 ack:634)
2017-06-28 13:02:45.934561 | client | 1 | resources | Modules are verified pristine.
2017-06-28 13:02:45.964563 | cef | 1 | browser | Load error: -3
2017-06-28 13:02:45.977563 | client | 1 | lua.code | Shutting down script host.
2017-06-28 13:02:46.009565 | client | 1 | lua.code | Script host destroyed.
2017-06-28 13:02:46.015565 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2017-06-28 13:02:46.076569 | server | 0 | simulation.core | Restarting game.
2017-06-28 13:02:46.078569 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2017-06-28 13:02:46.079569 | server | 1 | simulation.core | All entities have been destroyed.
2017-06-28 13:02:46.079569 | server | 1 | simulation.core | Shutting down traces.
2017-06-28 13:02:46.079569 | server | 1 | simulation.core | Shutting down game objects.
2017-06-28 13:02:46.079569 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2017-06-28 13:02:46.079569 | server | 1 | lua.code | Shutting down script host.
2017-06-28 13:02:46.097570 | server | 1 | lua.code | Script host destroyed.
2017-06-28 13:02:46.097570 | server | 1 | simulation.core | Shutting down data objects.
2017-06-28 13:02:48.492707 | server | 1 | resources | Modules are verified pristine.
2017-06-28 13:02:48.521709 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2017-06-28 13:02:48.528709 | server | 0 | simulation.core | Loading save
2017-06-28 13:02:49.867786 | server | 1 | dm.store | load progress 99%…
2017-06-28 13:02:49.874786 | server | 1 | dm.store | load objects finished!
2017-06-28 13:02:49.867786 | client | 1 | client.core | server reported load progress of 99%
2017-06-28 13:02:49.881787 | server | 0 | dm.store | took 1.353 seconds to load
2017-06-28 13:02:49.881787 | server | 1 | network | server allocating new send buffer (total: 0)
2017-06-28 13:02:49.883787 | client | 0 | client.core | server load save file finished. loading client state.
2017-06-28 13:02:49.883787 | client | 0 | client.core | starting loading… "E:\SteamLibrary\steamapps\common\Stonehearth\saved_games\auto_save"
2017-06-28 13:02:49.911788 | client | 1 | dm.store | load progress 99%…
2017-06-28 13:02:49.911788 | client | 1 | dm.store | load objects finished!
2017-06-28 13:02:49.911788 | client | 0 | dm.store | took 0.028 seconds to load
2017-06-28 13:02:49.911788 | client | 1 | client.core | restoring datastores…
2017-06-28 13:02:49.911788 | client | 1 | client.core | recreating data objects…
2017-06-28 13:02:49.911788 | client | 1 | client.core | creating error browser…
2017-06-28 13:02:49.911788 | client | 1 | client.core | initializing data object traces…
2017-06-28 13:02:49.911788 | client | 1 | client.core | requiring radiant.client…
2017-06-28 13:02:49.915789 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-06-28 13:02:49.918789 | client | 1 | client.core | loading script host…
2017-06-28 13:02:49.941790 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Memory Stats: Finished Loading Client
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Total System Memory: 7.936 GB (8521707520 bytes)
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Current Memory Usage: 342.781 MB (359432192 bytes)
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8795283386368 bytes)
2017-06-28 13:02:50.000793 | client | 0 | sysinfo | Used Address Space: 772.004 MB (809504768 bytes)
2017-06-28 13:02:50.790839 | server | 0 | mod stonehearth | ai slow start is enabled
2017-06-28 13:02:50.790839 | server | 0 | mod ai | cpp ai is enabled.
2017-06-28 13:02:51.368872 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 43 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects
2017-06-28 13:02:51.397873 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects
2017-06-28 13:02:51.398873 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects
2017-06-28 13:02:53.129972 | server | 1 | network | server allocating new send buffer (total: 0)
2017-06-28 13:02:53.617000 | server | 1 | network | server allocating new send buffer (total: 1)
2017-06-28 13:02:53.695005 | server | 0 | simulation.core | took 564 ms to flush streamer
2017-06-28 13:02:53.761008 | server | 1 | simulation.core | finished loading game
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Total System Memory: 7.936 GB (8521707520 bytes)
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Current Memory Usage: 610.582 MB (640241664 bytes)
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Available Address Space: 7.999 TB (8795022405632 bytes)
2017-06-28 13:02:53.761008 | server | 0 | sysinfo | Used Address Space: 1020.895 MB (1070485504 bytes)
2017-06-28 13:02:54.006022 | client | 0 | client.core | reporting client load progress 77.750%…
2017-06-28 13:02:54.091027 | client | 0 | client.core | reporting client load progress 80.500%…
2017-06-28 13:02:54.181032 | client | 0 | client.core | reporting client load progress 83.250%…
2017-06-28 13:02:54.272038 | client | 0 | client.core | reporting client load progress 86.000%…
2017-06-28 13:02:54.344042 | client | 0 | client.core | reporting client load progress 88.750%…
2017-06-28 13:02:54.414046 | client | 0 | client.core | reporting client load progress 91.500%…
2017-06-28 13:02:54.484050 | client | 0 | client.core | reporting client load progress 94.250%…
2017-06-28 13:02:54.549054 | client | 0 | client.core | reporting client load progress 97.000%…
2017-06-28 13:02:54.753065 | client | 0 | client.core | reporting client load progress 99.750%…
2017-06-28 13:02:54.761066 | client | 0 | client.core | SetCurrentUIScreen to restart
2017-06-28 13:02:56.546168 | client | 0 | client.core | Changed UI Screen after load
2017-06-28 13:02:58.433276 | server | 0 | ai.execution_frame | (4208 Rowan Berall) [stonehearth:top] ai slow start is 0
2017-06-28 13:02:58.615286 | server | 0 | simulation.core | took 563 ms to update game state
2017-06-28 13:02:58.615286 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:02:58.661289 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:685 ack:685)
2017-06-28 13:02:58.711292 | server | 1 | simulation.remote_client | started buffering client updates. (seq:763 ack:685)
2017-06-28 13:02:58.761294 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:763 ack:763)
2017-06-28 13:02:59.036310 | server | 0 | simulation.core | took 154 ms to process job list
2017-06-28 13:03:06.157718error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:03:06.222721error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:03:06.753752 | server | 0 | simulation.core | took 243 ms to update game state
2017-06-28 13:03:06.753752 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:07.066770 | server | 0 | simulation.core | took 304 ms to process job list
2017-06-28 13:03:07.171776 | server | 0 | simulation.core | took 101 ms to process job list
2017-06-28 13:03:08.023824 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:08.074827 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:08.628859 | server | 0 | mod radiant.timer | [] timer open space observer with duration 180 has no callback. killing.
2017-06-28 13:03:10.507966 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:11.118001 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:13.854158 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.058169 | server | 0 | mod radiant.timer | [] timer darkness observer with duration 1800 has no callback. killing.
2017-06-28 13:03:14.420190 | server | 0 | simulation.core | took 108 ms to update game state
2017-06-28 13:03:14.421190 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:33.044255 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:52.324358 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:03:57.229639 | client | 1 | deferred | [deferred 2769 ‘[method obj:object://tmp/90 fn:773 route:build_ladder]’] resolve called in non-wait state!
2017-06-28 13:04:02.448937 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:04:45.225384 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:01.075290 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:01.789331 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:06.338591 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:07.080634 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:12.802961 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:19.931369 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:20.604407 | server | 0 | simulation.core | took 147 ms to update game state
2017-06-28 13:05:20.604407 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:05:47.010918 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:06:38.392857 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:06:41.396028 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:07:43.262567 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:08:06.526898 | client | 0 | client.core | starting save.
2017-06-28 13:08:06.528898 | client | 0 | client.core | saved.
2017-06-28 13:08:06.568900 | server | 0 | simulation.core | Starting save.
2017-06-28 13:08:07.248939 | server | 0 | simulation.core | Saved.
2017-06-28 13:08:07.250939 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:08:07.256939 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:08:07.265940error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:09:37.321091 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:09:56.009160 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:10:03.913612 | client | 1 | rpc | critical error in http reactor: could not trace[trace 4453 7]
2017-06-28 13:10:18.226430 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:10:59.598797 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:11:26.486335 | client | 0 | client.core | starting save.
2017-06-28 13:11:26.488335 | client | 0 | client.core | saved.
2017-06-28 13:11:26.529337 | server | 0 | simulation.core | Starting save.
2017-06-28 13:11:27.247378 | server | 0 | simulation.core | Saved.
2017-06-28 13:11:27.258379 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:11:27.267379error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:12:16.037169 | client | 1 | deferred | [deferred 13402 ‘[method obj:object://tmp/90 fn:5697 route:place_template]’] resolve called in non-wait state!
2017-06-28 13:13:06.595061 | client | 0 | client.core | starting save.
2017-06-28 13:13:06.598061 | client | 0 | client.core | saved.
2017-06-28 13:13:06.623062 | server | 0 | simulation.core | Starting save.
2017-06-28 13:13:07.318102 | server | 0 | simulation.core | Saved.
2017-06-28 13:13:07.327102 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:13:07.340103error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:18:06.594220 | client | 0 | client.core | starting save.
2017-06-28 13:18:06.620221 | client | 0 | client.core | saved.
2017-06-28 13:18:06.677224 | server | 0 | simulation.core | Starting save.
2017-06-28 13:18:07.397265 | server | 0 | simulation.core | Saved.
2017-06-28 13:18:07.411266 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:18:07.419267error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:18:43.595336 | server | 0 | simulation.core | took 191 ms to update game state
2017-06-28 13:18:43.595336 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:18:48.274604 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:18:51.471786 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:20:02.706861 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:22:00.504598 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:22:27.798160 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:23:06.492373 | client | 0 | client.core | starting save.
2017-06-28 13:23:06.520374 | client | 0 | client.core | saved.
2017-06-28 13:23:06.543376 | server | 0 | simulation.core | Starting save.
2017-06-28 13:23:07.324420 | server | 0 | simulation.core | Saved.
2017-06-28 13:23:07.325420 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:23:07.340421 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:23:07.349422error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:23:42.531434 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:25:48.125618 | server | 0 | simulation.core | took 140 ms to update game state
2017-06-28 13:25:48.125618 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:25:51.536813 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:04.144534 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:13.650078 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:18.933380 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:34.239255 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (520660 (stonehearth:monster_tuning:forest:easy_entling)) still not expired.
2017-06-28 13:26:52.229284 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:52.290288 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:26:52.906323 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:27:20.750915 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:27:20.807919 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:27:39.637996 | client | 1 | rpc | critical error in http reactor: could not trace[trace 14289 7]
2017-06-28 13:28:06.488532 | client | 0 | client.core | starting save.
2017-06-28 13:28:06.514533 | client | 0 | client.core | saved.
2017-06-28 13:28:06.564536 | server | 0 | simulation.core | Starting save.
2017-06-28 13:28:07.395583 | server | 0 | simulation.core | Saved.
2017-06-28 13:28:07.397584 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:28:07.409584 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:28:07.415585error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:28:33.271063 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:28:53.853241 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0)
2017-06-28 13:28:59.142543 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080)
2017-06-28 13:29:14.867443 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:29:31.953420 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:31:45.190041 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:31:45.407053 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:32:12.185585 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:32:22.909198 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2017-06-28 13:33:06.499691 | client | 0 | client.core | starting save.
2017-06-28 13:33:06.526693 | client | 0 | client.core | saved.
2017-06-28 13:33:06.553694 | server | 0 | simulation.core | Starting save.
2017-06-28 13:33:07.400743 | server | 0 | simulation.core | Saved.
2017-06-28 13:33:07.403743 | client | 1 | client.core | clearing save deferred pointers
2017-06-28 13:33:07.413743error parsing json: Invalid JSON character detected (lo)
2017-06-28 13:33:12.713047 | client | 1 | rpc | critical error in http reactor: could not trace[trace 17557 8]
–The second part of the logo in the next post.–
Attachments:
The requested file was not created in the game directory.
Versions and Mods:
last steam wersion no use mood.
System Information:
Win 7 home x 64; intel core i5-3350P cpu 3,1 ; GFX 660; 8GB Ram.