As you can see, most of my hearthlings are idle. What you also see in the top right corner is some highlighted ground. What was happening was I started out the world and thought I’d better get mining! So I went ahead, gave them the job, and everything ran smoothly, until they stopped. I was curious and checked the new Hearthling Therapist, which said that all the hearthlings were idle, even when I gave them a job. I even checked the bar down below and it said nearly 100% of my hearthlings were idle! So, I decided to create a new world…
I had the same problem as before…
I don’t know if I’m doing something wrong, or the idle glitch has come for revenge! Thanks for taking time to read this. If you didn’t or skipped ahead, I don’t blame you. See you later!
It looks like your Hearthlings might have gotten stuck when mining? Try building a ladder up to that next level.
Also, the “idle” on the bottom bar means that your computer has spent most of its time on idle [presumably because your Hearthlings aren’t doing much], not directly that your Hearthlings are idle.
A* is just a pathfinding search through a grid or tree (one of the best, in fact), and subspace partitioning is just a special type of grid.
A* or a variant of it is probably still used behind the scenes, and that’s not directly related to idle bugs or odd paths. There are probably a lot of bugs in the pathfinding code still, though.
I realised I brainfarted and what I’ve witnessed wasn’t actually A* (I dumb cause not remember what A* was)
Looks like some costly circle jerk actually, for the crafters at least.
Potato internet fixed
This is my expertly crafted diagram of the previously mentioned circle jerk.
I think the case might also be present for hearthlings on a gathering job.
At the very least, when they have an item to store away, they’re not using A* when searching for a storage area.
Maybe my game’s not updated.