I created a mod, and It’s mod include a new clas [Jewellery] and I tried to make for this class a recipe, but when I start the game, it writes 2 error to the recipe.
Could you please upload in another service? Mediafire hates me, whenever I click on the “I’m not a robot” and then on the next button, it just reloads the pages…
You can zip the mod and upload the *.zip here, which is even easier than using those download services.
Besides, in the manifest you told the game that it is version 10. Take note that it is not the version of your mod, but the version of the game api, which right now is 3.
You locked the recipe.
At the gold_gem recipe, you used this line
"manual_unlock": true,
With this, the game will not start with that, and only after an event, like a quest or something else you code, the recipe became available.
VoxelShop can work with multiple layers (matrixes) which is used for animations and have good tools. But have bad lighting and colors, like when you color your model, then in-game it does not look the same way.
MagicaVoxel has very few tools, doesn’t support multiple matrices, but looks very good while editing, with great light and colors almost like in-game, which is good when choosing the correct color palettes or taking screenshots of the model.
I think MagicaVoxel can’t edit outfits, because it does not offer support for multiple matrices.
This is the carpenter outfit, opened in VoxelShop. See at the bottom right all the layers, each is a individual piece of the model, and they need to be separated that way so they can animate. (Like move one foot up and the other down to create walking motion)
When you open it in MagicaVoxel, it merges all models and it becomes a single, inflexible piece that can’t be animated, it is all a single “solid” piece.