I get a black screen when i open Stonehearth i can hear the music and see the stonehearth mouse but it will not load i have tried a few of the things in other posts but nothing works here is my crash thing i think
2016-10-20 12:10:19.460910 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-20 12:10:19.460910 | server | 1 | core.config | user id is e727356a-96f5-11e6-a669-e06995d90524
2016-10-20 12:10:19.460910 | server | 1 | core.config | session id is d7928c28-96f8-11e6-a0f5-e06995d90524
2016-10-20 12:10:19.460910 | server | 0 | core.system | Initializing crash reporter
2016-10-20 12:10:19.476523 | server | 0 | lua.data | lua jit is disabled
2016-10-20 12:10:19.507709 | server | 1 | resources | Module candledark version 1 is out of data (expected: 3)
2016-10-20 12:10:19.617171 | server | 1 | resources | Module frostfeast version 1 is out of data (expected: 3)
2016-10-20 12:10:19.976523 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-20 12:10:28.148403 | server | 1 | resources | Modules are verified pristine.
2016-10-20 12:10:29.226526 | server | 1 | app | Running Stonehearth server on port 19262
2016-10-20 12:10:29.226526 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-20 12:10:29.242156 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-20 12:10:29.242156 | client | 1 | renderer.renderer | Determining window placement
2016-10-20 12:10:29.242156 | client | 1 | renderer.renderer | Selecting monitor at 83, 54
2016-10-20 12:10:29.242156 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-20 12:10:29.351526 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-20 12:10:29.632708 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-20 12:10:30.507709 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-20 12:10:30.507709 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-20 12:10:30.523402 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.13399 Compatibility Profile Context 15.201.1151.0’ by ‘ATI Technologies Inc.’ on 'AMD Radeon HD 6310 Graphics’
2016-10-20 12:10:31.617157 | client | 1 | browser | cef started.
2016-10-20 12:10:31.929660 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-20 12:10:32.179658 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-20 12:10:32.257710 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | lua shared heap size: 11.065 MB.
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | o: outstanding allocs
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | 64 bytes (o: 16369) : ########################################
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | 40 bytes (o: 11582) : ############################
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | 48 bytes (o: 8934) : #####################
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | 72 bytes (o: 5857) : ##############
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | 120 bytes (o: 4124) : ##########
2016-10-20 12:10:32.964082 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-20 12:10:32.979698 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-20 12:10:33.089082 | server | 0 | simulation.core | took 116 ms to flush streamer
2016-10-20 12:10:33.182762 | client | 1 | client.core | user feedback is off
2016-10-20 12:10:33.629303 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0)
2016-10-20 12:10:34.282072 | server | 0 | simulation.core | took 133 ms to update game state
2016-10-20 12:10:34.282572 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-20 12:10:34.284075 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10)
2016-10-20 12:10:34.289568 | server | 1 | simulation.remote_client | started buffering client updates. (seq:20 ack:10)
2016-10-20 12:10:34.352082 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:20 ack:20)
2016-10-20 12:10:37.711115 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-20 12:10:38.297047 | client | 0 | renderer.renderer | window closed. exiting process
i dont know why it wont go past that but i would love it if somone could help