I oddly agree with you, on one hand Stonehearth is a 3D version of Gnomoria, Gnomaria? You understand what I mean, on the other hand it is no where near as complex or interesting. Infact in comparison it’s very limited with map size, unit control, and possible classes/abilities.
One thing I’d like to see more of is customization, creating your own characters with their own stats would be nice, but at the same time I understand how a lot of people prefer the randomization. Though an entire group of only male or female members can be a bit odd, and some would prefer a more even number.
Personally I’d love to start the game with, say a Village Elder, a carpenter or two, a farmer, and a few Hunter/Gatherers.
I understand that this is my opinion, and that it may not be shared.
Now… continuing with Customization… I’d prefer to go into a character’s inventory and specifically tell them what to pick up, E.G Footman Lvl. 2 “George” over there should go pick up the mace and shield, and NOT pick up the two handed sword, why do I feel this way? I appreciate more defense than offence. Being able to look into their equipment menu and be like “ok . … Equip these items! Wonderful.” would be nice, instead of “Automatically pick up the strongest item.”
Building, this is a fun little topic. Has it improved? Yes, definitely. Does it still need work? Yes, Definitely. Why do I feel this way? Well there are still issues where you can just randomly run out of resources and the building won’t tell you to gather more, or when you mess up and you want to remove the building they can’t remove it and fill in the ground they took it from.
Should we be able to gather each and every block of dirt we collect? YES. Why? Well it would be nice to move said dirt to an upper tier area, say a plateau, or . … a hanging garden. Think about how cool that would be? build this tree house like structure and have hanging gardens and houses, all of this is mostly safe from anything below as it’s basically its own fortress, the only way in would be from the stairs down below, and you’d have guards and archers properly set up to block the entrance and deal with any invaders.
Speaking of Archers, crossbows would be appreciated, I could see an upgrade for the Archer to become like, an Arbalest (I know it’s a weapon, but you understand.) or a Long bowman. This specifically being for area defense n such.
Although, here is what I will say in conclusion, have these devs from basically out of nowhere started something interesting? Yes! Do I have HIGH hopes for this game? YES! does that mean I may be disappointed? It’s bound to happen with anything.