Right. im at work, its hot outside and havent had a phonecall in half an hour: lets try to get a usefull thread up
i have been looking into landmarks and i think it might be good if there is a sort of “idiots guide” to new landmarks.
this first post will be me just sniffign around and noting down what i see, maybe we can work from there (and hopefully someone with more experience with them will chime in (@BrunoSupremo you used the system to make hidden treasure right?)
things ive noticed so far:
there are models for landmarks in
i -think- they get converted into a sort of “blueprint” for the terrain engine so they get painted onto the scenery as mianble blocks. ( see stonehearth\stonehearth.zip\stonehearth\scenarios\static\landmarks, specifically a json and lua file that says qb_to_terrain. json/lua )
first thing to note: there are a bunch of landmarks i have never seen ingame before. probably require more large open terrain then i usualy deploy at.
second thing to note: wait, we have underground cave systems with rivers in them? am i seeing this right?
( i assume bright pink is “air” ?)
nex thought: every collor stands for a block or item, and this is probably defined in a constant somewhere
qb to terrain.json points at “landmark_block_types” : “stonehearth:landmark_blocks”
“landmark_blocks”: lives at “file(data/terrain/landmark_blocks.json)” acording to the manifest
and that json does indeed look at a blocks collor to see what goes where. we now get how the system works!-ish