I’ve been testing
if like this
“render_type” : “attach_to_bone”,
“slot” : “offHand”,
The game will go wrong.
but
“render_type” : “attach_to_bone”,
“slot” : “mainHand”,
The game is ok.
I want to join the miner’s lamp in “off hand”
But
"render_type" : “attach_to_bone”,
“slot” : “offHand”,
This command was wrong,
So can anyone tell me how to do?
@Heimerdingerhope you don’t mind me using one of your swords…
Just override the file for now, there might be other alternatives though if you’d like to go without the override. This would probably be calling render_info:attach_entity(mininers_lamp_entity) yourself. But this would have a couple other requirements and I haven’t tested it.