Help cant save the game - Stonehearth stops responding

{
“user_id” : “8386f5de-9916-11e5-8977-bc5ff4fa3a27”,
“mods” : {
“stonehearth” : {
“enable_cpp_ai” : true,
“enable_speed_three” : true,
“default_storage_filter_none” : false,
“max_citizens” : 50,
“show_hearthling_paths” : false
}
},
“simulation” : {
“use_subspace_pathfinder” : true
},
“config_id” : 1,
“collect_analytics” : true,
“alpha_welcome” : {
“hide” : true
},
“renderer” : {
“run_once” : true,
“use_high_quality” : true,
“enable_ssao” : true,
“enable_shadows” : true,
“msaa_samples” : 1,
“shadow_quality” : 3,
“max_lights” : 250,
“enable_vsync” : true,
“enable_fullscreen” : false,
“screen_width” : 1920,
“screen_height” : 1017,
“draw_distance” : 1000,
“last_window_x” : -8,
“last_window_y” : -8,
“last_screen_x” : 8,
“last_screen_y” : 54
},
“audio” : {
“bgm_volume” : 1,
“efx_volume” : 1
},
“force_32_bit” : true,
“language” : “en”,
“tutorial” : {
“hideStartingTutorial” : true
},
“enable_auto_save” : true
}

@pvzwam could you upload also your stonehearth.log file when you reach the point that it doesn’t save? It should be in the same folder as the user_settings file:

Also, is your Windows x32bit or x64bit?

If it’s 64bit, you could try unchecking the option “force 32 bit” in the System tab of the Settings in the game, and restarting.

It is known that 64bit supports larger towns. How many hearthlings do you have when it stops saving?

How much time do you play without closing Stonehearth until it says it can’t save?

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The file called “stonehearth” that says “Tekstdocument” on the right.
Can you upload it here?

stonehearth.log (461.7 KB)

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@Albert, could this be due to the memory consumed by the savefile?

If it stops saving after a while, being on 32bit ~ 20 hearthlings, I’m not sure what could be done…
There’s this related issue which is mostly recent: Games not saving

@relyss - Yes, this looks like an out of memory error in 32-bit.

@pvzwam - Running in 64-bit should solve the problem. If you’re having problems starting the 64-bit client, let us know.

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i run now 32 bit and no more svae problem, but i want the bug be gone in 64 bit :s

I sadly can’t run in in 64-bit currently :confused: