instead of using the doors they will run through double stacked windows, i think its being recognized as an open doorway as before the windows are placed its like a big rectangle opening in the wall so the windows dont actually stop them?
Steps to reproduce:
- place one window above the other (square ones any kind) one cube off the ground
Version Number and Mods in use:
I’ve been complaining about this forever! I wish windows were ONLY run through if fleeing or no other path. They also run through the two high wood and clay windows.
It was so funny when I found about this while working on the Glassworks mod
But I thought it was a feature
It’s not really a bug I guess, just the way windows are set up in their .jsons, could be easily changed/patched to have collision if so they want
I understand that it can be annoying and break immersion, but I also kind think of it as a feature. I can place tall windows at ground level and it just looks like they’re running through arches.
might it be related to the heartling surrounding space feature? (cramped stuff)
don’t know if closing the window will keep the open space feel for the heartling (complete ignorance in the game mechanics)
If I remember correctly windows should have a negative speed modifier on them so the pathfinder should ignore the option unless there isn’t a better way?