The title isn’t necessarily the best way to put it but maybe someone can help me come up with a better sounding term for this concept.
I think there needs to be a way to tell a hearthling/group to stay in a designated area, often times I’ll move food and beds closer to a work area where I’m harvesting and still have them run all the way back to the base despite having everything they needs right next to where they’re working.
For example:
Your town is on an island, the island is far from where you want to mine ore. You should be able to move your mason to the mine and provide a bed and food, and tell them to stay in a certain range of the mine so they eat/sleep/work locally to that are versus run back to the island to eat when there’s a crate of food next to them.
Anyone have any comments?
Jim