Hearthling Population limit

http://images.akamai.steamusercontent.com/ugc/394423135473510722/58C5EDE871D0F81070010A2116CECF7398F18411/

http://images.akamai.steamusercontent.com/ugc/394423135473510290/F273A1E4A9ADA7D03AE848D645CC93B7D8EFA612/

to me there was no issue with the game, was running the best that it could however it has missed 2 days of status reports? at day 18 ish thank you

You mean the Daily Report?
There’s a cap on how many hearthlings you can have, check the tabs on the game settings, there’s one that has the option to manage that (default being 20 hearthlings, I think).

Those errors there seem related to the crafter, despite the building editor is open.

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i did not know there was a limit i was attempting to make a giant city and push the game to its limits. … will uncheck the setting or change it when i find it.

In case you have not found it yet, it is located in settings (hit esc on keyboard). I will grab a screenshot. See below…it is in the gameplay tab.

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found that, but i am looking at all the little classes and i see that there are currently 23 planned for. If there are 2 guys running around fetching stuff that isn’t enough so they may need to up the population to 30 as the low end pop as they get further into development. thanks for your input

@flashand, performance improvements are always on the developer’s mind, and rest assured that performance will continue to improve up to and after the full release. As will happen during development, performance will fluctuate. It is very hard to estimate how much of a drain a new feature will be, or how the method of coding something (like the task system that used to be used for many AI systems) did not scale well (and has since been replaced).

As for the original bug report…I am going to page @Albert to confirm, but this may have been fixed in release 472…there was a fix related to removed items listed in the patch notes…