Summary:
despite having well fed, coocked and safe hearthlings living in spacious and beautiful rooms they still are unable to reach even “modest” moral…
the issue here is that there is something preventing the “rise” of moral, which is utterly broken, since drops in moral due to weather and or pain are STILL affecting the moral… rendering the hearthling in question in a constant negative malus
Steps to reproduce:
- play the game
- give the hearthlings everything they desire
- watch your hearthlings suffer inexplicable
Expected Results:
moral should change with both negative AND positive influencing
Actual Results:
however the only change which happend were due to negative influences, even when the only change that SHOULD have happend are positive changes… those however are completly ignored by the game, rendering the subject with a constant, unavoidable malus that only increases with time (even when the “tooltip” of the negative effect is expiring the effect on the moral brought by said mali (for example bad weather) is now permanent), while positive changes are completly ignored and static (unlike the now permanent and thus exponentially stacking overtime negative effects
Notes:
Attachments:
Version Number and Mods in use:
current version no mods
System Information: