Summary:
I noticed that with a mixed party of Footmen, Clerics and Archers, the melee units were almost always arriving at their destination without ranged support. I isolated the Archers into a party of their own and kited a Giant Zombie to my town wall. There I ordered the three Archers to attack, but one of them refuses to do so, preferring going back to patrol somewhere else and completely ignoring the threat.
Steps to reproduce:
- Load up my current save (8.9 MB)
- Order the Archer party (Party 2) to attack the Giant Zombie
Expected Results:
All the Hearthling on the Party to attack the Giant Zombie
Actual Results:
One of the Archers decides that it has better things to do and ignores the order
Notes:
Footmen also ignore nearby threats to an extent, but since they are so close, it’s easier to coax them into attacking.
Also, unrelated, but sometimes after a battle (say, clearing a goblin camp) the Footmen wants to attack a goblin village that is located quite a distance away, and only by ordering your units all the way to the town they sometimes disengage. When they don’t disengage, I have to save & reload. It’s harder to reproduce, but it happened on this save as well.
Attachments:
Version Number and Mods in use:
Alpha 16 develop 2955
System Information: