I noticed that with a mixed party of Footmen, Clerics and Archers, the melee units were almost always arriving at their destination without ranged support. I isolated the Archers into a party of their own and kited a Giant Zombie to my town wall. There I ordered the three Archers to attack, but one of them refuses to do so, preferring going back to patrol somewhere else and completely ignoring the threat.
Steps to reproduce:
- Load up my current save (8.9 MB)
- Order the Archer party (Party 2) to attack the Giant Zombie
All the Hearthling on the Party to attack the Giant Zombie
One of the Archers decides that it has better things to do and ignores the order
Footmen also ignore nearby threats to an extent, but since they are so close, it’s easier to coax them into attacking.
Also, unrelated, but sometimes after a battle (say, clearing a goblin camp) the Footmen wants to attack a goblin village that is located quite a distance away, and only by ordering your units all the way to the town they sometimes disengage. When they don’t disengage, I have to save & reload. It’s harder to reproduce, but it happened on this save as well.
Version Number and Mods in use:
Alpha 16 develop 2955