Summary: Since the last unstable update, I’ve noticed that I have to micromanage my combat units to make sure they do things that they used to do automatically in previous builds.
Steps to reproduce:
- Select a combat party.
- Tell them to go attack a location where enemies are or a specific enemy or structure.
- Watch as they fight one enemy or destroy one structure and then start to gather resources in the area or just go back to camp.
Expected Results: Combat units used to stick around an enemy camp until all the bad guys were dead or the enemy structures were destroyed. That should still be happening. Archers used to try to attack structures, even if they’d get stuck trying to destroy them.
Actual Results: Combat units will only follow direct orders to attack one target and then retreat back to camp or gather resources in the area while there are still active enemies or structures that need to be destroyed. Also, archers ignore group commands to destroy structures so they won’t even head in the direction that other combat units are going if a structure is selected as their target.
Notes: This doesn’t seem to occur every time there is a combat situation, but often enough that it’s frustrating.
Version Number and Mods in use: 2951