Harvest Dead Goblin Camps

So I’ve been running into many instances, after pacifying the goblins, where their smaller camps will get attacked and overran by other mobs. Now this is my problem / suggestion:

When this happens, the player should be allowed to “steal” the goblin’s Fire Pit, thus removing it from the area, allowing a player to build there in the future.


The goblin camp should disappear.

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If you send your footmen there they will attack it and destroy it. You can then build there.

Sorry, but not when you’re allies with the goblins.

They were your allies and you let them die?

Or just foe them and kill them :stuck_out_tongue:

Kinda feel stupid now…

Just figured out the destroy tool works on them…