[the final(?) boss Norwind is kinda bugged, he rarely attacked back]
this was my second run! and though it had to cheat sometimes (not in combat and such)
But mostly in just ridiculous instances like enemies spawning on top of troops(i just reload on thoes) and bugged buildings and stuck hearthlings
and since have now won against Norwind, i think it’s safe to say that i’ve cleared the campaign that is present to this point
and also i thought the hard combat scinarios were over
but i was so wrong on that… now normal enemies are as powerfull as some of the chieftens, and they, for some reason, start spawning on top of my troops, coincidentally, but also so brutally
they now spawn in groups of 8~9 one or two fully equipped orgs, and at-least one general kobolt and often a master as well, with some orc knights and warriors and clerics (the knights taking sooo long to kill)
most encounters now are almost impossible to beat without some luck and constant tactical decisions with archers and knights
footmen are now almost completely useless as most org’s splash damage is enough to just kill them with knights around
having a backup herbalist to craft those town buffs helped quite a bit
archers are the biggest tactical advantage as you can order them to target strong kobolt archers and make them flee, and also to enemy clerics
but even with thees efforts, my 4 knights(fully equipped) and 3 clerics, and two footmen have little chance against most encounters while the 5(use to be 6) archers are starting to struggle to get priority targets down
i’m pretty sure this save is now decetnly dead, since any encounter has a full potential to wipe out all troops
i’ll probably start a new save and try to get better at this, but i really did enjoy the challenge
.
Symbol out!
Edit : oh, and also, the strong encouters(hard ones) have two orgs and 2or 3knights(with others guys) Which are insanely tanky and powerfull, seriously, i couldn’t even get their health down by a quarter!