So after reading the notes from the updates yesterday, I was under the impression that the goblins would only setup shop after a good deal longer, IE more than 2 days. Much to my (not) surprise, by the morning of the second day they were setting up camp, before I had finished laying the floor on my usual starting hall.
So, this raises an issue. I know I triggered the event because I started my town in the middle of a forest and cut down quite a few trees, enough to get about 30 or so logs. This created enough wealth to attract them, even though I hadn’t built a building yet. A pile of wood and berries doesn’t seem like something a goblin chief would attack and shakedown. I may be misled here though.
I would recommend 2 things.
Increase the wealth to spawn them substantially. With the current goblin difficulty, you either have to make several footmen right away or try to wall yourself in immediately. This seems less than ideal for what should be a challenge to your town, not necessarily a game ender within the first three days.
Insert a check for number of days passed. Set it to three or four, so that way you have a few hearthlings extra to try and train up and equip. As the game develops more, this should be more than enough time to get ready for any attacks.
So yeah. Normally I wouldn’t make a comment on it, but I just didnt really notice a difference in the spawn timings of the camp from the last version, so figured I would run this by.