i have a question about the special colors like the glowing ones for monsters or the transparent one for water. When i create a model i only have to give te exact color type to the part of the model i want glowing or be transparent?
Then on the same folder where the sword’s .json file is located, there is a another folder named materials. Inside the materials folder, there are two .json files namely magma_color_map.json and magma_material_map.json.
Well I believe so . But honestly I’m still quite new to this. Maybe others can give you a better insight, sorry … I think @Relyss can help! (Sorry for if I bother you)
Ahh tried the water trasparency but something seems not to work properly. the trasparency is also visible on the connected blocks. (See Plate model and Barrel)
someone can say me why it’s so? How i can solve this bug? @Stmpnk
I have never worked with transperency (have no idea how to set it up in the first place) - but, reading
from another post regarding the same issue, my guess would be that the Transparent Voxels “should” be one model, and the rest of the entity a different model?
So then it is not being rendered as intended, instead it leaves holes on the model. I just went to your other thread and you mentioned something about it working before in a different model. Did you did things differently ?
Assign the glass_color_map.json colours to be rendered using the same material as water (transparent_with_depth.material.json) via assigning an alias in glass_material_map.json Side note: I’d copy all the files in case water gets a new rendering method later on.
in reality it’s really simple integrate them to the model. But something seems to go wrong during the rendering. I’m working on a solution but it’s not sure if i can fin one…