So,
I’m still trying to work out what I am, game play wise? I give the Hearthlings inspiration as to what to build, where, what to gather and the likes, so in this I think I can conclude - we’re either a deity who directly puts thoughts into their minds and drives their souls - or, we’re the collective consciousness of the village / settlement and so on, but this takes from the post.
Idea of Combat Inspirations -
During combat the Archer, Militant, Knight or Cleric (And other classes) kind of know their role, they know how to bash a foe or cast a healing spell, but much like the crafters there becomes this great moment of inspiration, as if their deity is working through them in this - and with that, a moment to inspire your combat hearthlings come, a box appears floating above their head, or a attractive image that when you press, executes a strong spell or attack.
The purpose of this - As much as we don’t actively control the actions of the Hearthlings, with the use of the archers now I am pretty much having to actively control my soldiers through commands to make them kite the enemies and such, and use the environment to my advantage, so really I am controlling them in combat, not just leaving them to it like they do with building, so - in this, the fact that I /DO/ have to control the combat means, I’d also like to be more involved, having something other than just kiting them around to do.
Potential effects -
Cleric - on inspiring them, it makes the clerics next healing spell also apply a Heal over time.
Knight - On inspiring them, it makes the Knight raise his shield, they will not move and will block for the next three seconds.
Archer - On inspiring them, it ensured the next arrow is a critical strike.
militia - On inspiring them, they will do a stun attack, stunning in 3x3 cubes infront of them all foes with a powerful bash!
Hope you enjoy this idea.