Game crashes after 1 hour or so

Summary:
Hey everyone

I recently got stonehearth, i am following the game for a while :smile:

My game was a bit lagging after 10 - 15 min of gameplay and it was getting a loot worse as i was playing it. After i googled around a bit i found couple of forums and posts oh how the x64 version loads bigger chunks of meory, anyway i found that if i changed from the in game settings the “Forced 32 bit” it worked and the game was running smooth for 1H or so of gameplay when the game just simply crashes or i try to save the game and it dose not save and i continue playing for a bit longer and i get some errors and game crashes.
So on x64 the game becomes unplayable after 25-30 min because of the lag even if i dont build a loot or expand to much and on x32 the game runs smooth but for 1h and then crashes.
Oh and if Auto Save is enabled , any auto save that has been done it get deleted.

Stonehearth.log:

Game filles are in D:\Games\Stonehearth
if that matters

Attachments:

release-483 (x64)
…nehearth/components/building/building_component.luac:124: attempt to index local ‘entity’ (a nil value)
stack traceback:
radiant/modules/events.luac:84: in function <radiant/modules/events.luac:81>
…nehearth/components/building/building_component.luac:124: in function ‘_trace_entity’
…nehearth/components/building/building_component.luac:37: in function ‘_restore_structure_traces’
…nehearth/components/building/building_component.luac:17: in function 'obj’
radiant/modules/events.luac:44: in function 'instance’
radiant/modules/events.luac:98: in function <radiant/modules/events.luac:96>
[C]: in function 'xpcall’
radiant/modules/events.luac:96: in function <radiant/modules/events.luac:86>


release-483 (x32)
bad unit transition “set_think_output” from "stopped in action find path to entity type
stack traceback:
[C]: ?
[C]: in function ‘set_think_output’
…d_path_to_storage_containing_entity_type_action.luac:6: in function ‘solved_cb’
…th/components/pathfinder/shared_bfs_path_finder.luac:50: in function ‘_call_solved_cbs’
…th/components/pathfinder/shared_bfs_path_finder.luac:42: in function <…th/components/pathfinder/shared_bfs_path_finder.luac:39>
release-483 (x32)
c++ exception: lua runtime error
stack traceback:


release-483 (x32)
…nehearth/components/building/building_component.luac:138: attempt to call method ‘layout’ (a nil value)
stack traceback:
[C]: in function ‘layout’
…nehearth/components/building/building_component.luac:138: in function 'layout_roof’
stonehearth/services/server/build/build_service.luac:219: in function 'grow_roof’
stonehearth/services/server/build/build_service.luac:210: in function 'cb’
stonehearth/services/server/build/build_service.luac:304: in function 'do_command’
stonehearth/services/server/build/build_service.luac:210: in function <stonehearth/services/server/build/build_service.luac:209>

release-483 (x32)
c++ exception: lua runtime error
stack traceback:

System Information:

OS Name Microsoft Windows 10 Home
Version 10.0.10586 Build 10586
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name MIHAI-PC
System Manufacturer LENOVO
System Model 20255
System Type x64-based PC
System SKU LENOVO_MT_20255
Processor AMD A8-4500M APU with Radeon™ HD Graphics, 1900 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date LENOVO 83CN53WW(V3.00), 08/01/2014
SMBIOS Version 2.7
Embedded Controller Version 0.00
BIOS Mode UEFI
BaseBoard Manufacturer LENOVO
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Mobile
Secure Boot State On
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume2
Locale United Kingdom
Hardware Abstraction Layer Version = "10.0.10586.0"
User Name Mihai-PC\hamha_000
Time Zone GMT Standard Time
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 3.20 GB
Available Physical Memory 536 MB
Total Virtual Memory 6.14 GB
Available Virtual Memory 2.73 GB
Page File Space 2.93 GB
Page File C:\pagefile.sys
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware No
Hyper-V - Data Execution Protection Yes

Notes:

Running the latest version of the game alpha 13 and all my drivers are up to date, and i am not running the game through steam i got it with Humble Bundle ID: 6c19db06-9cc9-11e5-8f0d-201a06325953

1 Like

Hmm yeah, I get it too but only about 20 25 min in. Really annoying.

1 Like

Hey @hamhammacmac, welcome to the Discourse! Thanks for the detailed report, hopefully we can help you out here. As you are using the Humble version, you are “technically” 1 version behind. The current release is 489, and it was supposed to be on Humble this weekend, not sure what is holding it up (on Humble’s end). Anyway, can you check in your Gameplay settings that CPP AI and Subspace Pathfinding are enabled? This was causing people a lot of issues (if disabled) and release 489 turned the settings on permanently. If it is still crashing after enabling these settings (or if they were already on), please post here again, and upload your Stonehearth.log and crash.dmp files from your game directory as well.

Hey jomaxro

I am currently at work but I will upload the stoneheart.log and crash.dmp when I get home and I will check the game version but I know that CCP AI and the Subspace pathfinding are on , we’re on by default I just added the force X32.
I will get back to you with the uploads later on today

1 Like

No worries, real life comes first :wink:!

Hey @jomaxro

So here is my OneDrive link with the uploaded files “Stoneheart.log” and “Crush.dmp” and my game version is 0.13.0 (release 483).
The CPP AI and Subspace Pathfinding are on.


I noticed that while i play Norton Security (version:22.5.5.15) acts a bit funny, while the game is on, Norton goes in an idle state and the icon gets all gray, if i try to open it up it will take a bit for the anti virus to load, after reading a bit around the forum I saw that some anti viruses and anti spyware are not compatible yet with the game and some suggestion of turning them off.
The game seams to do a bit better less errors, the game just crashes to desktop.

1 Like