Yes I tried, they didn’t work.
Gpu is already updated & administrator mode didn’t seem to work.
Notes:
ATTENTION: My Stonehearth has been working fine for many days. So that limits out many possibilities, does it not ? And before the first symptoms I managed to play 4 hours of Stonehearth.
Ask if you need more information, that I can provide.
Hey there @AnotherDoor, so sorry for the delay in getting you a response here - we try and deal with crashing issues right after they’re reported.
I’ve never seen that dialog before, so I’m going to ping @Albert and @not_owen_wilson as I’m assuming one of them added that to the game.
Looking at your logs and crash dump, I’ve noticed a few things. First, the game in not seeing your NVIDIA graphics card. The log is reporting Display device 0: Microsoft Basic Display Driver, and not logging a driver version as it typically does. Second, I noticed that an application called “overwolf” is being loaded into the game. Was that something you installed at a similar time to when the issue first occurred?
Finally, while we wait for the devs, if you could upload your logs before step 6 (re-launching Stonehearth), I’d like to take a look at them. The logs are overwritten at launch, so the logs you shared appear to be from after you attempt to launch Stonehearth when it displays the message about OpenGL.
Thanks for helping me out
Also it seems the laggy part goes away if you wait enough. And about overwolf, it doesn’t matter if it’s on or off. But for the name of science I try to crash my stonehearth and paste you the logs.
Thanks! Hopefully we can find something in the logs from the came crash (as opposed to the game failing to launch) that will point us in the right direction.
Okay, so I played 1h and got one lag spike. When the spike came, I tried to crash the game intentionally by quiting to main menu. But I noticed it only perma freezes the game. I should have used: “quited” Now it doesn’t want to create another Lua lagspike. So I’ll try again tomorrow. I can still suply you the logs. I don’t know if the perma freeze (I waited 5min) will show up in the logs. (After the five minutes I closed my stonehearth (alt + f4))
Thanks for fixing that link! I found this in the logs:
std::logic_error: 'invalid reference in native get_id'
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback'
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'get_id'
radiant/modules/entities.lua:274: in function 'get_world_location'
radiant/modules/entities.lua:74: in function 'exists_in_world'
stonehearth/components/ai/ai_component.lua:515: in function <stonehearth/components/ai/ai_component.lua:509>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
stonehearth/components/ai/ai_component.lua:509: in function '_thread_main'
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
stonehearth/services/server/threads/thread.lua:246: in function 'f'
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
Hopefully one of the devs can help interpret this.
To upload a save, locate the folder in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install), zip the individual save’s folder (not the entire saved_games folder), and upload it. If the *.zip is less than 10 MB, feel free to upload it directly to the Discourse. If larger, please upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
Oh sorry, my mail notifications have not been working properly and only now I saw your replies.
Yes, I will send the savegame data when I get home, and how many of them you need? I have +100 backups starting earlier than when the first dude died (poor worker). Either way I will send the newest, and few from between.
Okay here are 4 I found. 2 of them are named and they are quite recent, and the 2 others which contain “no idea” title are somewhat old, and the eldest of them may be before the villager died so you can skip it. Here, should work