Feedback Request: About the goblin campaign

Try turning on defense mode. That sometimes gives them the extra nudge in the courage stat to get them to fight.

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that sounds like it should go into the player survival tips thread :wink:

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Goblins and undead have a love-hate relationship…

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I didn’t have any problems with the goblins 0-0. Besides the wolves attacking my soldiers after I free them.

I do hope that you are still taking answers and suggestions about the campaign?

There have been a lot of updates and changes to the game recently which means the issues I was experiencing with the campaign have been solved (I’m a moat builder) and so I’ve played through the campaign a few times over the weekend. Great work TR :smile:

Do you give them tribute?
I did on the first play through, but the chief asks for more each time and ā€œrandomlyā€ picks from the stockpile, so I did not on subsequent plays through.

If there were other options, maybe cold hard cash or able to select the resources that I wanted to give away so that I don’t give away things I might need later on / just bought from the store but not equipped / deployed that would be awesome :smile:(it would feel like I’m bargaining)

Do they murder all your people?
Unprepared yes, I was murdered when saying no, I will not pay and trying to attack first! After some careful planning and preparation not so much. I like that you can buy good enough weapons to get through the first bit, and it gets a bit easier after that because of drops; especially since I’d not crafted good stuff yet as I’d spent the time moat building.

Did you feel sufficiently warned about them?
I think you mean the wolf waves (spoilers), and I think that you’ve got this right now :smile:

How many footmen do you usually muster to drive off the threat, if that is what you choose to do?
I’ve usually recruited four by the end of the campaign.

Peaceful options, I’m not sure about these in general as its hard to keep it interesting.

I have some ideas specific to the campaign:

For the start of the campaign could the ransom be bigger and the text change to be ā€œmore threateningā€ if you have no / weak soldiers? This way you could get to the point where your forces are matched / greater (you’ve still got to defend against the undead so could level up) and the text gets ā€œless threateningā€ and then he could ā€œrun awayā€ without the need for an actual boss fight if strong enough?

Or give the option to pay him off permanently (or for a long time), if you did well enough? He could come back stronger, as you’d given him the money to buy shiny things. You could get a warning from Mr Burlyhands saying that you made him stronger, so he’s your problem now!!

Or finally, hire mercenaries (or another goblin boss) to defend you / attack the camp? (while not strictly peaceful, it means that the player could have no / weak soldiers).

I see (in getting the name of Mr Burlyhands without playing the campaign) you’ve changed the campaign in the latest build, so I’ve not had a chance to play through (again) yet, so some of this may have changed already, and I’ll edit appropriately once I’ve had a chance to play through again.

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No mayor problem with the first raids, just make two parties, one with 4 footmen ans the other one with the rest of the town, send then after the goblins raiding your town, if any footmen gets killed, promote workers until you have 4 again and send everything against the goblin chief and the goblin village.

Of course, if many of your townspeople dies, everyone will start running and screaming and you will wipe.

For the wolves, i don’t know, because I always rush to them as soon as the village appears, they never get a chance to attack me.

If you get the chance to put fences around your town early in the game, its quite funny how the goblins start to stack around your place, this is quite useful for leveling footmen!

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I would definitely like to see more varied quests. Maybe even adding the other factions on the same map as either friendly or enemy. That might be yet to come but these campaigns are promising starts, just more would be cooler than the same things repeated as @FerretBandit said