Fan Day (submit your idea)

ooooooo so we can suggest things we have made? in that case i suggest tom implement my siege platypi

might have to wait until archery is made though

the qb files are collecting dust in my mod thread xD and ignore the mech ones, those dont fit the style and can still just be a mod , i just dont know how to seperate an album from imgur

having george henry and edward legitly in the game would make my day

4 Likes

The Goblin dagger!!!

2 Likes

I think it would be cool if at some point you could steal the goblins totem to gain their allegiance. This could also be a game mechanic that allows the upper levels of villains control the goblins. It could also lead to some interesting quests where maybe an upper level goblin camp will get smart enough to ask you for help. Goblins could also have a chance after a certain amount of time to steal the totem back and go as free agents. It would also be interesting to see goblins steal each others totems. This would be a way for the goblin camps to upgrade or merge. So if a lvl 1 camp steals another lvl 1 camp. The theif camp will upgrade to lvl 2 and the victum camp won’t have the ability to progress to another level.

TL:DR can we control goblins by stealing their totem/symbol of power

Sorry if that’s a little long

1 Like

So as not to further derail Froggy’s mod thread with our nonsense,


Feel the scales of justice, punks!

Just wanted to pitch this to @Tom! Any chance this could make it into Alpha 9?

9 Likes

hahahahah @phector2004 I missed this until just now. That is amazing!

1 Like

Gonna slap some Goblins with a fish ā€œEPICā€

1 Like

What do you mean? It’s a pike. A perfectly valid weapon for a footman. :wink:

I still say a fish technically needs to be a melee bash weapon, according to slapstick law. Unless it’s a swordfish (which we’re definitely not going to have for a while), you don’t really poke someone with a fish.

Plus, think of the hilarious ~SMACK~ sound you could have every time a person is hit with it.

(And yes, I’m aware of the piscine pun. A ā€œpikeā€ is a type of fish, for those who don’t know.)

5 Likes

something fishy is going on here

2 Likes

Finally! The fish pike is here!

This is a game changer!

https://www.google.com/search?q=pike&espv=2&biw=1920&bih=971&source=lnms&tbm=isch&sa=X&ei=NBTcVOiuGfSAsQSe1YDIDA&ved=0CAYQ_AUoAQ

3 Likes

I’m still waiting for somebody to post a massive pike-men vs. goblins brawl in the Alpha 8 Pics thread!!

Yup, full bash mechanics implemented! I think they even do a spinny flip attack if the footman is Lvl 3?
I would like to add a cubeemitter to have some slime / ā€˜ooze’ dripping from it, but I don’t know anything about them… yet!

2 Likes

Id like a Furnace to smelt bars etc in stead of using the Blacksmith Anvil would make any blacksmith shop complete

1 Like

You should check out the teams awesome Twitch Streams, I think you will be pleasantly surprised.

1 Like

I have a lot of ideas that range from variant weapons, clothing, armor, crops, etc…

but what I would like to see is some magic… some sort of transmogrification workshop which allows one items to swap appearances. That way you can keep that brass armour/mace which you really like on your footmen but still have them be as tough as possible.

In place of that magic of any kind would be nice. It is a bit early for the Geomancer, or a new class of any kind so I’m not really sure it is a proper request… but I do think including some magic somehow at this stage would make the game feel even more fleshed out.

since this update there are lots of goblins soooo i would like a healer or herbalist to heal :wink:

4 Likes

I’ll second that…the sooner we can have the foundation for how healing will actually work in the game, the better!

4 Likes