My idea is to add explosives into the game. Explosives can be used in many ways, including sieges, and also mining. Not to mention irrisponsible destruction! Explosives could also come in many forms, including TNT and Black-Powder.
Do you like my idea? Do you have an opinion about my idea. If so, post a reply in the comments below. Thank you for your time!
given the class we unlocked, it seems this may already be in the works… so, i agree with your suggestion…
Engineer: Fiendishly complex traps. Steam pumps. Black powder. In his moments of genius, this Master Craftsman boosts your town’s
productivity with miraculously advanced tools and weaponry. In his
“With steam, human ingenuity, and enough pipes, anything is possible!”
The downside is that is an explosion. It’ll weaken tunnels and shafts along with leaving rubble that has to be cleared out before it’s useful and makes it nearly impossible for even tunnels. Blocking resources is the cheap way out and should be avoided.
I think that explosives should have three functions in mining, actually. The first would be under-ground blasting. The second should be cast-shots for strip/pit mining. The third should be for geo-engineering; ie. leveling mountains or widening valleys or that kinda thing. This could be useful for perhaps creating or maintaining prominent defensive fortifications or evening out land for cities.
Seeing as modern-day mining teams use explosives almost exclusively, I don’t think that sounds incredibly reasonable.
On the other hand, that is also one of the reasons why mining is one of the most dangerous professions of today. Smoke, heat, and flying rubble can cause hundreds of fatalities a year, as well as the possibility of tunnel collapse, i.e. Chile a few years ago.
Speaking of explosives I also see them being useful for dealing with Titans, not by directly throwing barrels of contact-explosives at them but maybe setting booby-traps up with explosives that can then be detonated to cause massive damage.
Also, further geo-engineering ideas; blasting out new riverbeds and canals.
The problem is that the bombs take time to explode, so are difficult to do damage with.
Back to SH, the physics engine being implemented could mean that those goblins can target large buildings, blow up one corner, and half the building falls down. Adds depth to combat and forces better awareness and focus in battle.