I think it is @max99x who I should tag, right?
The current Archipelago mod works fine in it.
But since then I made some new changes, which you can see in my github, here: Cocolings added in ambient threats · BrunoSupremo/archipelago_biome@e922a46 · GitHub
The linked commit is what I’m guessing bugged it.
In that, I changed the cocolings to use a lot of the entlings code through mixins, added them to a population file, and I inserted some campaigns to spawn them. There is a lot of adding, removing and changing between stonehearth and the archipelago mods.
It gives an error when I try to open Shed, with an option to continue anyway. With it open, only the net worth visualizer works ok.