If your family is military, are you a police sniffer dog?
no, Im too lazy also Im pretty sure I got the smell of bacon mixed up with the smell of a bomb
So then everybody tell me if Iāve got all this right and hopefully this should help figure out who to play games with.
Civ 4:
@Smokestacks, @Xavion, @Rekragamm
Civ 5:
@Smith, @SteveAdamo
Civ 5 + BNW + G&K + DLC:
@Geoffers747, @Xavion, @Nazgren, @Sidewinder, @ManOfRet, @Newf, @Smokestacks, @Amlin, @zukodark
Anyone else have copies or want to play? Iām up for any of them, we could even have Freeciv games as Iām nearly certain it has multiplayer. Thereās asynchronous games as well for time constraints and/or being able to use mods for civ 5.
Iāve got Civ v Gold and BNW
Added you to the list. Would you be up for a game anytime then?
Ofc, Currently between jobs (Sucks to be me) so should have some flexible free time. Iām relatively new to the civ multiplayer scene so dont expect a challenge, I can only beat immortal AI, deity steam rollers me
Iāve never played on higher than prince so I wouldnāt worry!
Yeah, Iāve stayed to low difficulties way longer than I shouldāve so Iāve only very recently started playing King (I havenāt even played a full game yet). Immortalās quite a bit above me I think and the main thing about multiplayer just seems to be all your experience with the AI is irrelevant, all your skills at the game still apply fine.
Once you go higher then prince then many old methods of victory go out the window, particularly on deity. Turn 20 and Atilla sticking 5+ catapults on your borders sux
im scared, and my brain hurts⦠im going to go play with some mud nowā¦
That shouldnāt make your brain hurt, itās just a strategy game where difficulty basically corresponds to how much of a cheating idiot they are. Thereās is plenty of other games out there to confuse people, why even an incredibly simple flash game could make it onto the list. Be wary of the simple flash games for they are the most frustrating.
This basically,
http://www.civfanatics.com/book/export/html/691
This website shows the handicaps the player receives and the bonuses the AI receives for each difficulty, the AI itself doesnāt get harder to beat, they just get stupid bonuses whereas we get nerfed into the ground. Beating Deity requires knowledge of how to exploit the shortcomings of the AI. Prince or king is probably the most balanced difficulties. The enemy AI producing a vast army of units two tiers above your own within the first 50 turns and placing them on your borders is just silly. Hopefully Stonehearth wont be like thatā¦
Stonehearth seems more of a you vs the world thing so itās unlikely. There is still ways to win Diety very easily as well if you know what youāre doing, I won one just earlier for example but theyāre always just gaming the system to do it stupidly.
What I mean is, if there is difficulties then I hope it isnāt just massive handicaps for the player and massive boosts to the computer like in Civ v and Skyrim. For example in Skyrim at most points in the game on legendary you will probably be one shotted by a power attack from a 2 handed weapon, regardless of armor. If increasing difficulty in Stonehearth was simply just making the goblins, etc harder and your own troops weaker then it would be disapointing
im assuming youāre suggesting new tactics/strategies for the enemy, at higher difficulty levels⦠so in a game like SH, that might boil down to those units accessing (or not) certain skills and abilities⦠yes?
so at an āeasyā level, a goblin might have less concern over self preservation, and just run headlong into battle, wielding his sword and little wit⦠while an average goblin might pull back when damage is taken, and equip/quaff a potion during battleā¦
further, an advanced goblin will try to find reinforcements and encircle a unit, used ranged attacks, perhaps have slightly better āreflexesā (improved dodge %), etc.
I know Iāve mentioned it before but itās always worth repeating, Stonehearth is a City Builder. The combat is extra and meaningful but by no means necessary, you can even turn it off really. If they did have difficulty levels then it would have to affect so many things in such a way that it would pretty much just involve increasing the likelihood of bad events. It shouldnāt affect your personal strength, or speed or anything as that could just make it very tedious instead and goblins should be weak and whatnot so really the only thing they could do is increase the amount of bad. More hurricanes, wildfires, necromancers, and steelfiends, armies of orcs with siege engines battering on your gates. That would be the best way, just scale towards the end game scenarios faster.
Exactly, easiest difficulty, would be just that, easy, but at the hardest difficulty it would use tactics that would put Sun Tzu to shame.
I know that it is just a city builder, but then So is Civilisation, so is Black and White, I guess even Dungeon Keeper could be considered a city builder in some form. They all require the creation and sustaining of a working community, but they all become a lot less meaningful without the combat aspects. Look at Minecraft, you can build a massive house or even a city, but then what?
Combat is definitely not important, I may even turn it off at first until I can get my city building skills down, but its a whole new aspect to the game that can introduce so much more replayability to the game. I also have no doubt that the combat will be massively increased by modding. Thus, any small amount of work on the combat system pre release gives modders so much more to play with later. Just because its not the first and foremost aspect of the game doesnt mean it should be neglected and left half done. The poor example of the AI in Civ V is a problem that massively brings the whole game down.
Well, these games all inhabit different areas of the strategy genre.
Civilization is a 4X game, yes there is city building aspects - but that is more of a management overview in terms of resource positioning and building/ citizen management.
Black and White is a god game, with the game focusing on good/ evil and how you choose to use your godly powers.
I havenāt actually played Dungeon Keeper but my understanding is that it is more of a RTS?
Whilst yes there are elements of managing and creating a settlement/ buildings of some sort, the result of this is different in each of the games, and combat plays a different role in all of them.
Whilst yes I suppose the city building aspect is the primary focus of Stonehearth, it does sound like things such as combat will supplement and improve the main focus of city building.
I would whole heartedly disagree. In Civilization for the most part you can try and avoid combat, in Black and White if I remember correctly it is necessary to engage in combat to destroy the other factions? And as I said Iām not familiar with Dungeon Keeper but doesnāt the RTS aspect just go hand in hand with combat? It would be like Command and Conquer with no combat; redundant.
In games like Gnomoria, Dwarf Fortress and Timber and Stone (which I liken Stonehearth to) combat is not a necessary part of the game, but it does add something. I wouldnāt say it makes the game less meaningful as there is already so much to occupy your time, but it definitely supplements it. Especially as we know that there will be things to uncover, Titans to destroy and big game to hunt!
Just to correct you: I got BNW aswell!