Summary: Building completion breaks
Steps to reproduce:
- Construct building
- Building does not complete
- Save/Load game
- 2 Engine Errors occur, noted
- Villagers proceed with constructions then stop.
- Save/Load game
- Repeat until building is complete
Expected Results: Building completion
Actual Results: Building structure is complete but not all items placed (door, forge, anvil, 3 lights)
Notes:
Errors 1 and 2 on first load
release-687 (x64)
…/services/server/build/ladder_builder_destructor.lua:44: attempt to call method ‘get_num_handles’ (a nil value)
stack traceback:
[C]: in function ‘get_num_handles’
…/services/server/build/ladder_builder_destructor.lua:44: in function ‘is_last_handle’
stonehearth/components/scaffolding/scaffolding.lua:558: in function ‘destroy_handles’
stonehearth/components/scaffolding/scaffolding.lua:634: in function ‘_update_ladders’
stonehearth/components/scaffolding/scaffolding.lua:357: in function ‘set_scaffolding_region_as_destroying’
…hearth/components/scaffolding/scaffolding_region.lua:746: in function ‘_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:513: in function ‘_maybe_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:248: in function <…hearth/components/scaffolding/scaffolding_region.lua:220>
release-687 (x64)
c++ exception: lua runtime error
stack traceback:
Attachments:
Version Number and Mods in use:
No mods
Release-687 (x64)