I can tell / assume he’s unreachable because my soldiers do not respond to an attack command to chase him and I can’t see any path for them to get there visually.
@Hieronymous, I do not believe that the new algorithm checks if the thing that spawns can path to the centroid of town, only that it isn’t in the town, not underwater, not in a mine, and has enough flat space on the ground. Will need to check with @albert on this one…
OK, thanks for clarifying. It makes a big difference when choosing initial fort placement, or rather it will once ranged enemies come into play. Having fire rain down from an inaccessible spawn point could be a fort killer.