Gather around, and hear the tale of a madwoman…
After several of her initial experiments had fallen prey to misfortune, the Benefactor decided to do the rational thing and end them…
HAH! Of course she actually just decided to go on them herself alongside what few brave souls she could rally to accompany her.
We should give them proper introductions. It only seems right:
Tinao Xao: Engineer prospect
Mind: 6, Body: 5, Spirit: 4; Trait: Featherweight
A brilliant and capable young woman who’s light on her feet
Marwen Lewulf: Captain of the Guard
Mind: 3, Body: 5, Spirit: 6; Traits: Charismatic, Courageous
An old soul from the Capital city, given the choice of retirement or accompanying the new settlement. Don’t ask about his eye. No, seriously, please don’t ask him, the story never takes less than an hour…
Brother Sun Badger: Naturalist
Mind: 3, Body: 6, Spirit: 4; Trait: Green Thumb
Found wandering the forest, claims to be good with plants, so taken in to the community in exchange for doing the agricultural work
Lokiat Betrunkene: Physician
Mind: 3, Body: 5, Spirit: 5; Traits: Charismatic, Excitable
At least, I’m fairly certain he said he’s studying to be a healer within that very verbose introduction he gave…no, before the story about the kitten gave his sister for her birthday, after the speal about how amazing the caravan looked…
Emmie Schnee: Whittler
Mind: 6, Body: 2, Spirit 4; Trait: Animal Companion, Fox
There is a little suspicion regarding the concept that Tom truly brings her wood to carve and wasn’t just playing a game of fetch, but that will be reviewed later…
Miaxu Lynx: Animal Specialist
Mind: 5, Body: 1, Spirit: 5; Trait: Charismatic
While a bit fragile, Miaxu insists she is quite capable when it comes to trapping and herding animals. Despite some skepticism, she is being given a chance to show her skill.
The Benefactor: The Reason We’re Here
Mind: ?, Body: ?, Spirit: ?; Trait(s): ?, ?
(Actual: Mind: 2, Body: 5, Spirit: 4; Traits: Cultist, Pack Mule)
Our supply caravan:
Our destination map:
After a great debate between the Bard and the Benefactor - which included a great deal of name calling and incoherent rambling in what is hoped to be another language, it was decided that this was the best looking starting area of the new region:
It was a compromise; the Benefactor wanted to start directly in the valley, but the Bard rationed that it would be a better idea to find a starting “camp” location, and hold the valley as a “promised land” of sorts for once they were ready to establish a true town. Scouring the outer areas, the Benefactor saw the two Stone Rabbits of this area, and would hear no concerns regarding following a smaller area that would be easier to secure. So we settled down here, reasonably content with the amount of berries, and the nearby lake for fishing.
As the campsite was being set, another argument ensued between the Bard and the Benefactor, and the former decided to take leave; though with promise to return once we were a bit better established, wishing us luck. As well as a comment about needing it for our survival…it was rather concerning.
And now I, your glorious Benefactor, will save a record of everything in my journal, lest we forget one detail that I can rub in that over-dramatic storyteller’s nose when she does return!