Gosudarstvenny Gimn begins to play For the USSR!
Iām getting a lot of people saying that this is more work. Its not. Currently you have to click on one person and then assign them a bed. That would count as one action. It would take the exact same number of actions to assign a bed as it would to assign a door.
The possibilities of locking and unlocking doors has many positive gameplay effects were as assigning bed literally does one thing. it gives one guy a bed. (changing unit work flow, keeping out spies, limiting allies entrance it places, assigning bedrooms or workshops to certain characters)
Itās strange to me that so many of you are against something as simple as a lock and key, but so supportive of an equally complicated system that would have less gameplay opportunities and does not currently exist in any other games, or in reality. I can list many games with lockable doors.
@Ramcat Your previous statement is not accurate, each character levels up on a skill tree so while both may at present be the same unit you could be grooming one to be a higher level character such as magma smith and another to be something entirely different.
Are you sure about that? From everything I have seen, there are no level 1.5 workers. They are either a worker or some other class. No stat change unless there is class/level change. What evidence do you have from the devs that workers gain experience that changes their work level without having changed classes or levels.
Said another way, there is no level 2 worker. Worker -> Carpenter 1 causes a change. Carpenter 1 -> Carpenter 2 causes a change. But all Carpenter 1s work like all other Carpenter 1s. Or so I read it.
im sure there are others (right?), but this is definitely a feature in Timber and Stone⦠but thats beside the pointā¦
i think locked doors could have a place, depending on what other motivations our units may have, beyond what we know so far⦠there may in fact be a chance at thievery, etc., in which case they would work:
Pirates, Ninjas and Politicians: Your wealthy, thriving communities will draw the attention of the dread Order of Applied
Equivocation. Unlike the straightforward aggression of goblins and
trolls, these new enemies will cheat, kidnap, and blackmail their way
into your citizenās homes⦠and coffers.
i suppose weāll just have to learn more about the various AI types we might be up against in the gameā¦
You donāt have to do this they do it themselves⦠havenāt I said this already :/. Also itās not just one click itās multiple, because when you so happen to assign a bed itās only his, but if itās door you must assign everyone who needs to get in a key, and for path finding purposes itāll just make it take longer. Besides the bed is the only thing they truly own, donāt that away from them
Edit: only read the first paragraph before writing this, just to lazy to fix it.
well, they can either lay claim to a bed, if one is available, or we will have an option of assigning it directly (at least, thats the plan)ā¦
An issue might be if families would exist in stonehearth, if the door was assigned to a specific char nothing would stop a child from kicking his father out of the bed
I believe I said you had the option did I not? anyway gotta go watch some RWBY.
The thing stopping the child is this.[quote=ānaturalnuke, post:12, topic:2665ā]
Theyāre assigned when a person finds it and sleeps in it. They donāt go to other peoples beds unless the character is either dead, or has not slept in it in a x amount of time.
[/quote]
Because iām to stubborn to write it again.
I was referring to a flaw with assigning a door instead of a bed
Comment withdrawn.
Yea, except thatās not how it works; your folks will grab a free bed when they need it, and you can override it if you want. But thereās no requirement to assign them a bed at all. Instead you want me to assign permissions for every single door in my settlement to one or more settlers, which sounds like micro-management hell to me.
-Will
Aaaaaaand Iāve already said this.
I am hoping that if we say it enough it will sink in.
-Will
Same point Iām making.
And it isnāt even worth any extra effort at all because having doors and keys doesnāt provide any gameplay, you have no need to stop people going wherever they want because they wonāt and even if they did, so what?
As for no games implementing it, Iād say itās a very similar system in Minecraftā¦you sleep in a bed and therefore have assigned yourself it and if you want to then change it from being yours, you sleep in another or destroy the bed. Of course theyāre different games but @SteveAdamo gave an even more relevant game in which they implement it so I think youāre wrong in saying itās an unused mechanic.
ok, letās all take a step backā¦
now, deeeeep breath in! annnnnnd, let it outā¦
out with anger, and in with love folksā¦
Apologies. Really you should just send us angry folks over here where we can truly unleash our inner fury.
http://www.dmfiat.com/wp-content/uploads/2013/02/picard-facepalm.jpg
Still not more work. Because if you donāt have to assign a bed you wouldnāt have to assign a door.
Literary works EXACTLY the same way.
Keep the door unlocked if you donāt care. Lock it if you do.
Whatās the problem.
@Nyrixa Youāre honestly the only person who has listed a single legitimate issue with my system, only having one bed per room.
-___-
Its because it works exactly the same way that it gets a bit of opposition. If you assign a bed to a specific civ, your other civs wouldnāt go there since its an area that is completely unrelated to them, creating something more or less identical to a locked door. Having multiple beds in a single room would still be like giving the key to the door to the civs that have their bed there. and as seeing that opposing factions would be declined access by default, AI wise it wouldnāt make that much of a difference except for everyone constantly sleeping in his own bed (presumed 1+ bed per room). Though i could imagine it would be easier to script like (i have little to no scripting experience) When tired -> Go to bed at XX,YY. Instead of When tired -> Go to room -> Search bed -> Sleep in bed.
Please correct me if iām wrong XD
Iād have to agree with this.
Also as I said above, doors would be extremely useful if there was a need to limit your settler movement through certain areas ⦠if things such as theft, murder, crime etc. would be in the game. Especially if there was a need to manage crime in the settlement through the use of jails and courts etc. But thatās going off in the direction of mods I think.