Does _physics:is_occupied() consider water?

I’m using the find_placement_point() function and it works only outside of the water… This is a function that I use to spawn crabs for the crab traps, and it worked before even in the water, but now it doesn’t.

Checking it I can only suspect that the _physics:is_occupied() is considering water as occupied. Is that correct?

Yup, _physics:is_occupied() does consider water occupied right now. I’ll check with @Albert once he’s back next week to see if any of his recent water optimizations may have have changed this behavior.

That’s ok, I’m going to write a small custom spawning code for it then.