Crafting Bug: when crafting the Wall-Mounted Tapesty is say that 4 bundles of fiber are needed, this is incorrect as the weaver uses 2 bundles of fiber and 2 bundles of wool to create the item.
Job Bugs: Blacksmith - No option to create Miner’s Pick
No options to upgrade to next tier jobs (except the shepherd) although they may not have been implemeted into gameplay yet.
General Hearthling Bugs: When a hearthling is hungry, tired, or engages in combat they drop anything they are carrying. If on a ladder these items become unretrievable and undestroyable. Also, when a hearlthing changes gear (ie: a soldier switches out the wooden sword for the mace) they just drop the items on the ground and leave them there. would be nice if they put things back where they belong after the euip process is complete.
Items placed on top of walls cannot be moved, but can be undeployed
Building Bug: Scaffolding and ladders are not being completely removed after the building process is complete. The destroy/loot options do nothing in regards to removing the pieces, they remain indefinitely.
Gripes: Building construction is extremely slow, even for a two person cottage and the game running on fast forward mode.
Soldiers do not see enough combat to level properly. All other trades mastered and the soldier is still Lvl 1. Perhaps they should gain xp for each patrol round they do? Around night 20ish Zombies stopped spawning, and the particular map im on has no goblin threat
I have 12 population yet am unable to gain more hearthlings due to wealth. I built 4 shared sleeping quarters 4 cottages for two a mess hall and have 185 chests equaling 23980 gold and yet my wealth is 4k/4.9k needed. the rate wealth is gained should be increased slightly or perhaps have all my (useless?) gold account for more wealth.
Love the game! hope this post helps make the game even better
- Gooch