Yes, go ahead with the bug reports. Seeing which ones are most popular should help us prioritize what we want to fix, too. Maybe another poll, @SteveAdamo?
Couple thoughts:
We want the trapper to be consistent with the footman, in terms of how you give the class directions.
the footman isn’t done yet; he has automatic behaviors you can see now, but there should one day also be a way of making his behavior more specific (patrol here, etc)
so my guess (final design as always, will wait on how it plays) is that the trapper will have some general behaviors and then some directed ones
Go! Brave footman! Kill those annoying goblins that are each time more numerous!
Oh wait what? O_o
All settlers go to where the footman is fighting, I don’t know if they’re helping or if they only want to pick up the remaining wood.
Looks quite unfair… there are more goblins out there…
Sigh… I must give time to my computer, with so much new features I have lag, it’s a bit difficult to test.
One, a random Error Message Box Appeared for no reason.
Two, I don’t have an attachment, because it happened so fast, but one of my Settlers made a fire, then proceeded to reach into the fire, and pull out the burning block of wood that was used in the fire.
Oh yeah, and this happens every time, even in new save files.
Sorry for my constant posting, but I would rather post Bug Reports and Questions here instead of making a million threads.
Anyway, where is the Trapper? You can’t craft the Knife in the Crafting Bench and the tool is not there in the beginning of the game.
You and the Team really need to make it not so dark in at Sunset, dusk, twilight, the night, and in dawn. YOu can barely do anything when the day is over because you can’t see anything. I like to build during the night, but it’s nearly impossible because you can’t see anything without any light.
What I mean is, sometimes instead of that blue shade you get, it’s sometimes pitch black.