We’ve updated Alpha 4 with build 110. This build should be much more stable.
Try the lanterns. I stuck them in at the last minute.
We’ve updated Alpha 4 with build 110. This build should be much more stable.
Try the lanterns. I stuck them in at the last minute.
Bit late for me ATM, but I’ll see if I can’t break something* tomorrow .
*It’s not that I like breaking things you understand. I’m just doing it for The Cause. Honest.
On second thoughts, have a couple of bug pics now …
This footman started seated on the chair, then suddenly appeared a few feet above it. Airbending ?
A bit more serious - the text says it all. The builders started work on it, then abandoned it. I don’t know if they think it’s finished (there’s no semi-transparent voxels in the building editor when I check), but… well, it doesn’t LOOK finished .
just got home… time to update the build!
edit: two quick comments on the build… ok, three…
1) super stable! and I was having some legitimate gameplay enjoyment from this build!
2) I must have click the materials button a dozen times, assuming I could immediately “act” on the design from there (without realizing I had to then click the tools button)… i’m sure its just something silly on my part, but for what its worth, that was “confusing” to me at first…
3) once you have performed the call to arms (which worked like a charm!), perhaps your workers can resume normal activity after X period of time (automatically) if there are no immediate threats in their vicinity? I panned away after a minor skirmish and was zooming around town for a bit before I realized all my units were still standing at the ready…
well, except for my footman, who had casually resumed her patrolling duties…
love the combat system so fun to watch now and i tried building a house and the walls i wanted were the wood looking ones but instead can up the other just like i saw on your video for desktop tuesday so i went to removed the building the the walls stay so made the building again same place put the correct walls and and saw one wood side and the rest were the other style and then went to build a roof. could not change it at all, then crashed. very sad but will make a new game tomorrow.
edit: i just remembered that back in the last update if a footmen died while in combat the name would appear in the citizens tab and would say “engaged in combat” and not “KIA” or remove the name all together i dont know if you changed that. @sdee,@Tom could you shed some light on this?
Definitely a point worth mentioning. Also, you have to do this every single time you place a window/door/lantern/whatever on your house, which makes it rather frustrating. It’s one thing to pick the wall design, then use the tool button, it’s another to pick a window, use the tool button and repeat half a dozen times.
I know it’s been mentioned before, but autosave is needed badly. Every 30 seconds. Or configurable. Hmmmm… that would be a nice mod.
A bug, kinda annoying:
Workers aren’t finishing the buildings. Sometimes, when you place Doodads on the buildings, such a 1 door and 1 window, the workers put the scaffolding on the same level as the window and forget about it afterwards. Not touching it anymore.
Very stable branch this one.
I think you have to get the crafter to build the door / window and have it in a stockpile, and then the door / window can be placed and the building can be finished.
On another post Steve Adamo said “Doors and windows are created by carpenters and placed by workers”
Have been playing this version for about an hour, and a lot less buggy. good work.
A couple observations.
I like where this is heading
Already had more fun with Stonehearth than with many finished games I bought. Only had two minor things which might already been posted:
I started constructing a rather large house. When my workers went for
the roof two goblings attacked, ran up to the roof and started eating
the workers up there without them doing anything. All other settlers
remained on fhe ground during the CTA not seeing the goblins on the
roof. After they were done with the people on the roof they kept
walking around the settlement in an odd clumsy pattern while my
defender held their ground by not moving.
After running the game in fast forward for a couple of minutes the
icon won’t change back to normal speed or pause (FF keeps being
highlighted yellow) but the game still changes into normal/pause
mode.
Game is pretty stable. I build a house with a wall obstructed by a tree. When I fell the tree they just continued properly.
Love the light animation. Also love that indoor farming is a thing.
It’s probably a primitive greenhouse! congrats!