May be craft a fountain for sapling?)
Thanks @Kythandra! Positive feedback really means allot to me! I’m glad to hear it
It would be great to find a way to give the White Tree some special feature, and give it meaning, and in the same time make it a target for enemies, which also would give it an extra reason for the need of protection ^^
Thanks! -Great to hear you like it!
-It is a SWIP(Slow Work in Progress) hehe -but I am working on it! ^^
Absolutely, -that would be something!
It will take a while before I get started with that though (=
Maybe if someone makes a ‘Build-Your-Custom-Fountain’ MOD, it could be an awesome supplement ^^
Descendants of Númenor (A23.v0.01.3 Build 1.60) Release!
The Fountain Guard class has been added, and there are a few other updates/changes.
There is an error when promoting your Hearthling to a Fountain Guard.
-If anyone has the knowledge and time, I would really appreciate the help in solving this issue
I haven’t worked on any of the abilities or the buffs for this profession yet, but that will come.
The ‘Outdoor Bulletin Board’ has also been added, (-It dosen’t have a description yet though and the collision shape has to be adjusted too).
As for now, it’s categorized as a Decoration, please let me know your thought’s on that.
Is it better to have it as a Furniture or something else, or is the decoration category fine
Also, if you notice any bugs, typos/misspellings or other issues, please let me know
( I have an Error-Log in the description where I will add current issues )
So, I wonder…
Is there any way to create an entity with a ‘static’ pose to it, manufactured by a craftsman, and which can then be placed in your settlement/town?
I’m thinking more specifically about a creation like this statue;
-If possible, that would be amazing!
I would then add this, and other statues to the Mason, -Like the rider statue, that stands just inside the main gates of Minas Tirith! ^^D
Do you mean an entity with a single pose/frame animation effect attached to the model?
Like @BrunoSupremo’s slanted/diagonal minecart rails:
A single-posed entity -So there is hope!
Thank you @Stmpnk!
I haven’t tried Bruno’s Mine Cart MOD, but I’ll check it out!
I’ll have to learn how to extract poses properly for StoneHearth from blender too, but I’ve seen that there are a few tutorials around the forum on it
After lvl6 knight promotion appear few troubles, see at screens:
There is two errors. but they i can skip, ok
Guard after promo is already 6 lvl, but without skills
Guard after promo can take 2 shields…but low lwl armor didn’t.
It any way, thanks for your mod. In my case i know, sh*t happens
Thanks for posting the bug!
I haven’t built the abilities and buffs yet, but that’s coming
-I guess that’s why the level stays on ‘6’ even after promoting.
The double-shield problem should be fixed Make sure you have the latest build of the MOD (Build 1.63).
In A23, shields are attached to the ‘leftArm’-slot, rather than as in A22 where the shields were attached to the ‘offhand’-slot).
-But the controller bug(s) that appears when promoting a Hearthling to a Fountain Guard is known, though I have no idea how to fix it for now
I will test the shield and see if I missed something there.
Thanks again for reporting this (=
Now i use v1.63 and I find also some great bugs:
Guard in overall table have name “worker”
I cann’t attack them at any squad, he run at battle uncontrolable (!!!) like pet. =(
And now… a furniture from mod din’t give appear for room.
after placing 6 twins candle holder in small room. They have not any effect.
I’m crying, tears is drop to the ground. 20+ rooms at my town have a lot of things from your mod.
I’m really sorry the hear about the candelabras
I changed the entity-name a while back, but that was before I added the fountain guard profession (build 1.40 I think…).
I don’t know whats causing your guards to show up as workers though, as they do on your screenshot.
-I haven’t run in to that problem =/
I put the guards in combat, and they fought (They are quite weak, but still, they fight…)
They will be better when I build their buffs.
I also tested the double-shield issue, and it should have been fixed.
The idea is to prevent them from changing outfit/look, -That’s why I removed the ‘plate_wearer’ tag, so they will only equip the fountain guard armor outfit, and not change it.
And the Fountain Guard profession will only have one level, when/if I get it right ^^
Maybe I have to look into that some more, I could put that tag back, and raise the ‘ilevel’ for the outfit to something insane ^^
Oh, was it the Candelabras or the Tables that disappeared for you?
All kinds of twin candle holders have not appeal count in my case ( metall, wood, stone)
Can you write new role for your new armors like
but smthg like “fg_plate_wearer”, and write this new role for the you new class fountain guard?
I fixed it, -the armor-bit that is (=
There is probably a better way to do it, but now when your blacksmith crafts a ‘Promotion Letter’ there will also be a ‘Fountain Guard Armor’ produced with it that your Hearthling will equip.
Thank you @EregionChannel for some great feedback!
I will upload the new build within an hour or so (=
Fixed it in a better way I think ^^
You fix a Guardian, but decoration still broken. I have a question
Where you give any parameters for twin candle holders? Which adress on .smod file? I cant find they.
I think you might be referring to another MOD?
I only have Silver Candelabras so far
Sorry, my mistake =) it’s from homesweethome…
Hehe -No problem mate ^^
My 6 lvl fountain guard are waiting their own skills. Very tolerant boy.
In which direction pushing your work?