I’ve been absent for quite some time from the forum, but I can’t seem to find this topic:
I would like to discuss the perception of depth, corners and outlines in the game. Currently, a house that uses the same colors or a mining shaft has like zero difference between walls and floors:
Whoever sees the mining shaft here (not the platform in front of it) gets an imaginary cupcake!
Using the grid function helps a bit, but I would like to discuss, how we could avoid this visual problem (especially if we go underground, poor dwarves!).