I am actually surprised this hasn’t been brought up before.
Crowfall is an War-of-the worlds focused MMORPG which seems really interesting:
The players fight together or alone about acquiring resources in different teams depending on what type of world they are in. After 1-3 month the world disappears and a winner is declared, whoever wins the war gains more resources which they can use in their homeworld.
I saw this (and was really impressed with the visuals, etc.), but am surprised that there is still a strong following for MMOs (given how quickly this one is gaining funding)…
Yeah MMOs are spat out in batches by the time and they rarely are as good as expected. But i thought this followed a quite interesting principle with the destructible reboot-able worlds that i feel will make some quite interesting warfare.
I backed it. It’s refreshing to see people trying something different in the MMO genre; I thought that EQ Next would be doing that but things haven’t been going so great for them…
Customizing campaign rulesets for greater/lesser risk and having a persistent ‘safe-zone’ for the player run economy to prosper is a good combination, imo.