So this isn’t really a bug report, since I don’t think it’s a bug–I just have a question regarding how the critters are placed in the world. I was checking out r42 and used both “new game” and “quick start” to build a new world. In my “quick start” world, I noticed that there were already sheep in the world (grazing and whatnot) before I’d even placed the camp-standard-banner-thingy. However, when I started a new world with the “new game” option, there were no critters until I placed the standard. It wasn’t just coincidence either, they literally appeared when I placed the standard. Here’s a video, if you care to see: Stonehearth Alpha 1: Critters and Carpenters!
Anyways, I was just curious as to why the two options take a different approach to the critters. Is this intentional? If so, why? I’d appreciate any ideas on the subject