Crash On Load (Warchief? Roads? Geomancer Training?)

Summary:

Game exhibited some strange behavior. Several roads failed to switch into a building state after selecting “Build”, even with 3 workers dedicated only to building. They sat around the fire / ate / idled.

It’s also worth noting that the warlord challenged me, but I am unable to find his base; i found 2 small campfires and a crypt that the enemy destroyed before i could get to it.

Also I sent someone away to be trained as a Geomancer, and not sure when they’re due back.

Stonehearth.log:

2018-07-31 00:18:10.097814 | server | 1 | app | Stonehearth Version 1.0.0.892 (x64)
2018-07-31 00:18:10.098814 | server | 1 | core.config | user id is 1f53fec6-47ad-4f00-bc5d-5a2952424a9e
2018-07-31 00:18:10.098814 | server | 1 | core.config | session id is aedd54cd-4c9c-432f-baea-95d685837c2a
2018-07-31 00:18:10.098814 | server | 0 | app | Steam present.
2018-07-31 00:18:10.099814 | server | 0 | core.system | Initializing crash reporter
2018-07-31 00:18:12.364943 | server | 1 | resources | Modules are verified pristine.
2018-07-31 00:18:12.413946 | server | 0 | app | Running Stonehearth server on port 62725
2018-07-31 00:18:12.413946 | client | 0 | client.core | Connecting to local server…
2018-07-31 00:18:12.413946 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:12.413946 | client | 1 | game_engine | Initializing OpenGL
2018-07-31 00:18:12.426947 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-07-31 00:18:12.446948 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2018-07-31 00:18:12.446948 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2018-07-31 00:18:12.458949 | client | 1 | game_engine | Determining window placement
2018-07-31 00:18:12.458949 | client | 1 | game_engine | Selecting monitor at 960, 551
2018-07-31 00:18:12.458949 | client | 1 | game_engine | Creating OpenGL Window
2018-07-31 00:18:12.650960 | client | 1 | game_engine | Creating OpenGL Context
2018-07-31 00:18:12.650960 | client | 1 | game_engine | Finished OpenGL Initialization
2018-07-31 00:18:12.650960 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.6.0 NVIDIA 388.59’ by ‘NVIDIA Corporation’ on ‘GeForce GTX 970/PCIe/SSE2’
2018-07-31 00:18:12.740965 | client | 1 | browser | cef started.
2018-07-31 00:18:12.740965 | client | 1 | browser | Navigate called without an existing browser!
2018-07-31 00:18:12.742965 | thread3368 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html
2018-07-31 00:18:12.816969 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:12.825970 | client | 1 | client.core | user feedback is on
2018-07-31 00:18:15.913146 | client | 1 | network | client allocating new send buffer (total: 0)
2018-07-31 00:18:15.913146 | client | 0 | client.core | Authenticating…
2018-07-31 00:18:16.006152 | server | 0 | simulation.core | Making authentication request with provider: host
2018-07-31 00:18:16.006152 | server | 0 | simulation.core | Authentication successful, responding with session.
2018-07-31 00:18:16.006152 | server | 0 | simulation.core | {
“session” : {
“player_id” : “player_1”,
“client_id” : “host”,
“provider” : “host”
},
“state” : “configuring”
}
2018-07-31 00:18:16.013152 | server | 1 | mod stonehearth.build.building_monitor | inventory was not present for player player_1
2018-07-31 00:18:16.014152 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2018-07-31 00:18:16.056154 | server | 1 | network | server allocating new send buffer (total: 0)
2018-07-31 00:18:16.066155 | client | 0 | client.core | Authenticated
2018-07-31 00:18:16.068155 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-07-31 00:18:17.002209 | server | 1 | simulation.remote_client | started buffering client updates. (seq:21 ack:0)
2018-07-31 00:18:17.048211 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-07-31 00:18:17.048211 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-07-31 00:18:17.153217 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-07-31 00:18:17.153217 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-07-31 00:18:17.204220 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:21 ack:21)
2018-07-31 00:18:32.871116 | client | 0 | client.core | loading save “1533021302327”:
2018-07-31 00:18:32.871116 | client | 0 | client.core | {
2018-07-31 00:18:32.871116 | client | 0 | client.core | “name” : “”,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “town_name” : “Midgard Neo”,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “game_date” : {
2018-07-31 00:18:32.871116 | client | 0 | client.core | “day” : 1,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “month” : 3,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “year” : 1,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “hour” : 8,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “minute” : 49
2018-07-31 00:18:32.871116 | client | 0 | client.core | },
2018-07-31 00:18:32.871116 | client | 0 | client.core | “timestamp” : 1533021302327,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “time” : “7/31/2018, 12:15:02 AM”,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “jobs” : {
2018-07-31 00:18:32.871116 | client | 0 | client.core | “crafters” : 7,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “workers” : 11,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “soldiers” : 14
2018-07-31 00:18:32.871116 | client | 0 | client.core | },
2018-07-31 00:18:32.871116 | client | 0 | client.core | “version” : “1.0.0.892”,
2018-07-31 00:18:32.871116 | client | 0 | client.core | “save_version” : 12
2018-07-31 00:18:32.871116 | client | 0 | client.core | }
2018-07-31 00:18:33.913176 | server | 1 | simulation.remote_client | started buffering client updates. (seq:356 ack:336)
2018-07-31 00:18:34.642218 | client | 1 | resources | Modules are verified pristine.
2018-07-31 00:18:34.682220 | client | 1 | ai.thread | Could not find coroutine to destroy: 000000000AED71E8
2018-07-31 00:18:34.682220 | client | 1 | ai.thread | Could not find coroutine to destroy: 0000000007289C28
2018-07-31 00:18:34.685220 | cef | 1 | browser | Load error: -3
2018-07-31 00:18:34.708221 | client | 0 | core.system | not tested C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\game_engine\legacy_game_engine\horde_render_node.cpp 165
2018-07-31 00:18:34.714222 | client | 1 | lua.code | Shutting down script host.
2018-07-31 00:18:34.759224 | client | 1 | lua.code | Script host destroyed.
2018-07-31 00:18:34.765225 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:34.822228 | server | 1 | ai.thread | Could not find coroutine to destroy: 000000000750B4C8
2018-07-31 00:18:34.822228 | server | 1 | ai.thread | Could not find coroutine to destroy: 0000000007289058
2018-07-31 00:18:34.824228 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2018-07-31 00:18:34.824228 | server | 1 | simulation.core | All entities have been destroyed.
2018-07-31 00:18:34.824228 | server | 1 | simulation.core | Shutting down traces.
2018-07-31 00:18:34.824228 | server | 1 | simulation.core | Shutting down game objects.
2018-07-31 00:18:34.824228 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2018-07-31 00:18:34.824228 | server | 1 | lua.code | Shutting down script host.
2018-07-31 00:18:34.862230 | server | 1 | lua.code | Script host destroyed.
2018-07-31 00:18:34.862230 | server | 1 | simulation.core | Shutting down data objects.
2018-07-31 00:18:36.694335 | server | 1 | resources | Modules are verified pristine.
2018-07-31 00:18:36.737337 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:36.744338 | server | 0 | simulation.core | Loading save: “1533021302327”
2018-07-31 00:18:36.748338 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-07-31 00:18:38.000410 | server | 1 | dm.store | load progress 44%…
2018-07-31 00:18:38.008410 | client | 1 | rpc | received reply with unknown call id ‘36’
2018-07-31 00:18:38.008410 | client | 1 | rpc | received reply with unknown call id ‘9’
2018-07-31 00:18:38.008410 | client | 1 | client.core | server reported load progress of 44%
2018-07-31 00:18:39.651504 | server | 1 | dm.store | load progress 99%…
2018-07-31 00:18:39.661505 | client | 1 | client.core | server reported load progress of 99%
2018-07-31 00:18:39.663505 | server | 1 | dm.store | load objects finished!

2018-07-31 00:18:39.666505 | server | 0 | dm.store | took 2.906 seconds to load
2018-07-31 00:18:39.675505 | client | 0 | client.core | Server restart finished.
2018-07-31 00:18:39.677506 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-07-31 00:18:39.833514 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:39.833514 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:39.833514 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:39.833514 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:39.833514 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:43.435720 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2018-07-31 00:18:43.435720 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2018-07-31 00:18:43.439721 | server | 0 | mod stonehearth.terrain | player_1 explored region contains 182 rects
2018-07-31 00:18:46.983923 | server | 1 | network | server allocating new send buffer (total: 1)
2018-07-31 00:18:47.438949 | server | 1 | network | server allocating new send buffer (total: 2)
2018-07-31 00:18:48.008982 | server | 0 | simulation.core | took 1359 ms to flush streamer
2018-07-31 00:18:48.014982 | client | 1 | network | Read buffer full trying again next frame.
2018-07-31 00:18:48.026983 | client | 1 | network | Read buffer full trying again next frame.
2018-07-31 00:18:48.026983 | server | 0 | simulation.core | finished loading game
2018-07-31 00:18:48.026983 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2018-07-31 00:18:48.026983 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2018-07-31 00:18:48.026983 | server | 0 | sysinfo | Total System Memory: 15.950 GB (17126055936 bytes)
2018-07-31 00:18:48.026983 | server | 0 | sysinfo | Current Memory Usage: 1.058 GB (1136205824 bytes)
2018-07-31 00:18:48.026983 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2018-07-31 00:18:48.027983 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794392612864 bytes)
2018-07-31 00:18:48.027983 | server | 0 | sysinfo | Used Address Space: 1.584 GB (1700278272 bytes)
2018-07-31 00:18:48.302999 | server | 0 | ai.execution_frame | (16248613 stonehearth:poyo) [stonehearth:top] ai slow start is 0
2018-07-31 00:18:48.438007 | client | 0 | client.core | reporting client load progress 77.75%…
2018-07-31 00:18:48.614017 | client | 0 | client.core | reporting client load progress 80.5%…
2018-07-31 00:18:48.790027 | server | 0 | simulation.core | took 712 ms to update game state
2018-07-31 00:18:48.790027 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-07-31 00:18:48.834029 | client | 0 | client.core | reporting client load progress 83.25%…
2018-07-31 00:18:49.142047 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Memory Stats: Fatal Exception
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Total System Memory: 15.950 GB (17126055936 bytes)
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Current Memory Usage: 1.180 GB (1267003392 bytes)
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794161688576 bytes)
2018-07-31 00:18:49.142047 | server | 0 | sysinfo | Used Address Space: 1.799 GB (1931202560 bytes)
2018-07-31 00:18:49.146047 | client | 0 | client.core | reporting client load progress 86%…
2018-07-31 00:18:49.467065 | client | 0 | client.core | reporting client load progress 88.75%…
2018-07-31 00:18:49.707079 | client | 0 | client.core | reporting client load progress 91.5%…
2018-07-31 00:18:50.120103 | client | 0 | client.core | reporting client load progress 94.25%…
2018-07-31 00:18:50.294113 | client | 0 | client.core | reporting client load progress 97%…
2018-07-31 00:18:50.624132 | server | 0 | lua.memory | destroying lua caching allocator

Attachments:

Unable to upload my .dmp

Versions and Mods:

Current version (as of posting) and no mods.

System Information:

Windows 7 (SP1), GeForce GTX 970, external monitor

Have you attempted basic troubleshooting steps here: Crashing on start? Read this! UPDATED October 18, 2016

Doesn’t crash on startup, crashes on load.

Notes:

Have been playing for 27 hours with no issues. Love the game!

Hey @mallocTheGreat, could you upload the savefile that is crashing? And also the crash.dmp.
You should be able to upload files now.

How to upload savefiles:

  1. Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
  2. Zip the folder.
  3. Right click the folder (should be a long set of numbers).
  4. Left click on Send to in the menu that appears.
  5. Left click on `Compressed (Zipped) folder).
  6. (Optional) Rename the folder to something different than the default set of numbers.
  7. Upload the save.
  8. If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
  9. If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

mallocTheGreatSave.rar (8.0 MB)
Here is the save. zip was too big, but rar was fine

1 Like

crash.zip (54.9 KB)
Here is the crash

1 Like