Perfect, that was my guess and it worked lol. I was inserting a single line farther down and then saw what I was misinterpretting Thanks, eh
Edit: NOTHING EXPLODED! The game loaded, lightning did not strike me or my laptop down, no smoke or sparks visible (yet) and my laptop didn’t try to storm out of the room in protest. I count this as a win.
Looked like I was getting some brain-dead-ness and then the prune-listener storm started happening so I figured I’d take that log and submit it. Will most likely be generating more. stonehearth.log (1.7 MB)
So, same save, more time… Lots of things laying on the ground. Many hungry chickens. And then I think a prune dead listeners thing occurred during an autosave and it all went down hill from there. So here’s another log!
There’s 2 logs there. I can also provide you with a save game, Saved it at a good point where he’ll just stop working after a minute or two, Tested it two times, Let me know if you’d like me to send that via Email.
Hey @Stoneheartfan, thanks for the logs. I don’t see crafter stuff in there; can you send me your user_settings.json file to see whether logging is turned on correctly. Please do send the save to contact@radiant-entertainment.com. Thanks!
Hey @sdee Not sure if you’ve found or working on a fix, but during the most recent build, My carpenter fainted at work again, Luckily I got a lot of information about his crafting problems.
I hope the log can be of use, Seems to have some different errors this time. I have the save too but It probably won’t be much use due to him waking up instantly on loading.
I’ve just started playing Stonehearth and I am quite loving it…
But I clicked on the Carpender, but then this happend.
Hope you can do something with this information and if you need more information please do ask.
This is about: V12 Dev build 2620
develop-2620 (x64)stonehearth/components/ai/execution_frame.luac:104: bad frame transition “unit_not_ready” from "finished"stack traceback:
stonehearth/services/server/threads/thread.luac:87: in function <stonehearth/services/server/threads/thread.luac:87>
[C]: in function 'error’
stonehearth/components/ai/execution_frame.luac:104: in function '_unknown_transition’
stonehearth/components/ai/execution_frame.luac:157: in function '_unit_not_ready’
stonehearth/components/ai/execution_unit_v2.luac:191: in function '_clear_think_output_from_ready’
stonehearth/components/ai/execution_unit_v2.luac:112: in function '_clear_think_output’
stonehearth/components/ai/execution_unit_v2.luac:303: in function '?'
stonehearth/components/ai/execution_unit_v2.luac:18: in function 'clear_think_output’
stonehearth/services/server/ai/compound_action.luac:82: in function 'think_progress_cb’
stonehearth/components/ai/execution_frame.luac:344: in function '_think_progress_cb’
stonehearth/components/ai/execution_frame.luac:522: in function '_remove_action_from_ready’
stonehearth/components/ai/execution_frame.luac:195: in function '_remove_action’
stonehearth/components/ai/execution_frame.luac:564: in function 'fn’
stonehearth/services/server/threads/thread.luac:109: in function 'private_msg’
stonehearth/services/server/threads/thread.luac:168: in function '_dispatch_messages’
stonehearth/services/server/threads/thread.luac:128: in function 'suspend’
stonehearth/services/server/threads/thread.luac:146: in function 'sleep_realtime’
stonehearth/components/ai/ai_component.luac:179: in function '_thread_main’
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.luac:89: in function 'f’
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
After playing some more… That is when I got this error, This happend right when I was starting to fight the first goblin attack and put my town in defense mode.
Stack trace—
Page 1:
develop-2620 (x64)@radiant/modules/events.luac:73: old_entry is nilstack traceback:
radiant/modules/common.luac:46: in function 'report_traceback’
radiant/modules/common.luac:125: in function 'verify’
radiant/modules/events.luac:73: in function '_prune_dead_listeners’
radiant/modules/events.luac:78: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>
Page 2:
develop-2620 (x64)@radiant/modules/events.luac:73: old_entry ~= entrystack traceback:
radiant/modules/common.luac:46: in function 'report_traceback’
radiant/modules/common.luac:125: in function 'verify’
radiant/modules/events.luac:73: in function '_prune_dead_listeners’
radiant/modules/events.luac:78: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>
As far that I know, the Carpender didn’t had any item in queue. The Carpender was sitting and eating. And what I notice after the error. Was that the Carpender was frozen, so I had to restart the whole game.
Hey @feri, quick question…
How long ago did you receive this error message (hours, days, weeks…), because your error log shows that you are playing develop-2620, but develop-2630 (and 2628) have been out for over a week at this point.