Hello all,
I’ve just started playing Stonehearth and I am quite loving it…
But I clicked on the Carpender, but then this happend.
Hope you can do something with this information and if you need more information please do ask.
This is about: V12 Dev build 2620
develop-2620 (x64)stonehearth/components/ai/execution_frame.luac:104: bad frame transition “unit_not_ready” from "finished"stack traceback:
stonehearth/services/server/threads/thread.luac:87: in function <stonehearth/services/server/threads/thread.luac:87>
[C]: in function 'error’
stonehearth/components/ai/execution_frame.luac:104: in function '_unknown_transition’
stonehearth/components/ai/execution_frame.luac:157: in function '_unit_not_ready’
stonehearth/components/ai/execution_unit_v2.luac:191: in function '_clear_think_output_from_ready’
stonehearth/components/ai/execution_unit_v2.luac:112: in function '_clear_think_output’
stonehearth/components/ai/execution_unit_v2.luac:303: in function '?'
stonehearth/components/ai/execution_unit_v2.luac:18: in function 'clear_think_output’
stonehearth/services/server/ai/compound_action.luac:82: in function 'think_progress_cb’
stonehearth/components/ai/execution_frame.luac:344: in function '_think_progress_cb’
stonehearth/components/ai/execution_frame.luac:522: in function '_remove_action_from_ready’
stonehearth/components/ai/execution_frame.luac:195: in function '_remove_action’
stonehearth/components/ai/execution_frame.luac:564: in function 'fn’
stonehearth/services/server/threads/thread.luac:109: in function 'private_msg’
stonehearth/services/server/threads/thread.luac:168: in function '_dispatch_messages’
stonehearth/services/server/threads/thread.luac:128: in function 'suspend’
stonehearth/services/server/threads/thread.luac:146: in function 'sleep_realtime’
stonehearth/components/ai/ai_component.luac:179: in function '_thread_main’
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.luac:89: in function 'f’
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
After playing some more… That is when I got this error, This happend right when I was starting to fight the first goblin attack and put my town in defense mode.
Stack trace—
Page 1:
develop-2620 (x64)@radiant/modules/events.luac:73: old_entry is nilstack traceback:
radiant/modules/common.luac:46: in function 'report_traceback’
radiant/modules/common.luac:125: in function 'verify’
radiant/modules/events.luac:73: in function '_prune_dead_listeners’
radiant/modules/events.luac:78: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>
Page 2:
develop-2620 (x64)@radiant/modules/events.luac:73: old_entry ~= entrystack traceback:
radiant/modules/common.luac:46: in function 'report_traceback’
radiant/modules/common.luac:125: in function 'verify’
radiant/modules/events.luac:73: in function '_prune_dead_listeners’
radiant/modules/events.luac:78: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>