Stonehearth Crash on embark

Hello I have problem with stonehearth with start… I choose my people and I click begin now lagg and Crash without error… Please help

Welcome to the forum, @PoseidonCZLP :slight_smile:

Are you using any mods that add or modify biomes?
Could you post your stonehearth.log? It should be inside C:\Program Files (x86)\Steam\steamapps\common\Stonehearth.

2017-02-11 23:09:35.226473 | server | 1 | app | Stonehearth Version 0.20.0.701 (x64)
2017-02-11 23:09:35.228429 | server | 1 | core.config | user id is 62b86d5c-f0a6-11e6-89a4-bcee7b4664e0
2017-02-11 23:09:35.228429 | server | 1 | core.config | session id is c5a07bc6-f0a6-11e6-92de-bcee7b4664e0
2017-02-11 23:09:35.228429 | server | 0 | core.system | Initializing crash reporter
2017-02-11 23:09:35.747328 | server | 0 | lua.data | lua jit is disabled
2017-02-11 23:09:44.758360 | server | 1 | resources | Modules are verified pristine.
2017-02-11 23:09:44.810359 | server | 1 | app | Running Stonehearth server on port 22064
2017-02-11 23:09:44.810859 | client | 1 | renderer.renderer | Initializing OpenGL
2017-02-11 23:09:44.810859 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2017-02-11 23:09:44.813861 | client | 1 | renderer.renderer | Determining window placement
2017-02-11 23:09:44.813861 | client | 1 | renderer.renderer | Selecting monitor at 16, 62
2017-02-11 23:09:44.814362 | client | 1 | renderer.renderer | Creating OpenGL Window
2017-02-11 23:09:44.829372 | server | 1 | resources | error looking for manifest in radiant: invalid file path ‘radiant/manifest.json’.
2017-02-11 23:09:44.831874 | server | 1 | lua.code | module stonehearth failed to load /stonehearth/stonehearth_server: Error loading “stonehearth/stonehearth_server.lua”: stonehearth/stonehearth_server.lua:1: module ‘stonehearth.stonehearth_common’ not found:
no field package.preload[‘stonehearth.stonehearth_common’]
2017-02-11 23:09:44.832374 | server | 0 | lua.code | lua panic. forcing application exit
2017-02-11 23:09:44.832374 | server | 2 | lua.code | generating traceback…
2017-02-11 23:09:44.832374 | server | 0 | lua.code | – Script Error (lua) Begin -------------------------------
2017-02-11 23:09:44.832374 | server | 0 | lua.code | events
2017-02-11 23:09:44.832374 | server | 0 | lua.code | stack traceback:
2017-02-11 23:09:44.832374 | server | 0 | lua.code | – Lua Error End -------------------------------
2017-02-11 23:09:44.832874 | server | 0 | lua.memory | destroying lua caching allocator
2017-02-11 23:09:44.835376 | client | 1 | renderer.renderer | GLFW Error (65544): WGL: Failed to create OpenGL context
2017-02-11 23:09:44.835376 | client | 1 | renderer.renderer | GLFW Error (65537): The GLFW library is not initialized
2017-02-11 23:09:44.835376 | client | 1 | renderer.renderer | GLFW Error (65537): The GLFW library is not initialized
2017-02-11 23:09:44.835376 | client | 1 | renderer.renderer | Error trying to create glfw window. (size:(1280, 720) fullscreen:false)
2017-02-11 23:09:44.835876 | client | 1 | renderer.renderer | Display device 0: Intel® HD Graphics
2017-02-11 23:09:44.835876 | client | 1 | renderer.renderer | Display device 1: Intel® HD Graphics
2017-02-11 23:09:44.836376 | client | 1 | renderer.renderer | Display device 2: Intel® HD Graphics
2017-02-11 23:09:44.836376 | client | 1 | renderer.renderer | Display device 3: LogMeIn Mirror Driver

Sorry for the late reply, I’ve been busy.
First of all, by your log there seems to be a problem with the mods, so try a clean reinstall:

  1. Launch Steam.
  2. Right-click Stonehearth and click Properties
  3. Click on the Local Files tab
  4. Click Browse Local Files...
  5. If you have saved games or templates to save, complete the following. Otherwise, skip to step 6 below.
  • For saved games, copy saved_games to another location, like your Desktop.
  • For templates, copy saved_objects to another locaiton, like your Desktop.
  1. Go up one directory level to the common folder.
  2. Delete the Stonehearth folder.
  3. Close Windows Explorer and return to Steam.
  4. Right-click Stonehearth and click Uninstall...
  5. Once removed, right-click Stonehearth again and click Install Game...
  6. If you backed up saves or templates in step 5 above, do the following. Otherwise, skip to step 12.
  7. Right-click Stonehearth and click Properties
  8. Click on the Local Files tab
  9. Click Browse Local Files...
  10. Copy the backed up folders into Stonehearth folder.
  11. Close Windows Explorer.
  12. Launch Stonehearth
  13. Finally…
  • If this works, great! Please let us know so we can mark this as resolved.
  • If not, please re-upload your stonehearth.log

Still doesnť work :frowning: here is log : 2017-02-20 14:28:30.428569 | server | 1 | app | Stonehearth Version 0.20.0.699 (x64)
2017-02-20 14:28:30.435574 | server | 1 | core.config | user id is 75fd087a-f770-11e6-880d-bcee7b4664e0
2017-02-20 14:28:30.435574 | server | 1 | core.config | session id is 7810730e-f770-11e6-9709-bcee7b4664e0
2017-02-20 14:28:30.443080 | server | 0 | core.system | Initializing crash reporter
2017-02-20 14:28:30.544147 | server | 0 | lua.data | lua jit is disabled
2017-02-20 14:28:35.724933 | server | 1 | resources | Modules are verified pristine.
2017-02-20 14:28:36.270857 | server | 1 | app | Running Stonehearth server on port 10132
2017-02-20 14:28:36.272858 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2017-02-20 14:28:36.425469 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-02-20 14:28:36.479509 | client | 1 | renderer.renderer | Initializing OpenGL
2017-02-20 14:28:36.490516 | client | 1 | renderer.renderer | Determining window placement
2017-02-20 14:28:36.491516 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2017-02-20 14:28:36.491516 | client | 1 | renderer.renderer | Creating OpenGL Window
2017-02-20 14:28:36.611106 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2017-02-20 14:28:39.159040 | client | 1 | renderer.renderer | Creating OpenGL Context
2017-02-20 14:28:39.165043 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2017-02-20 14:28:39.169047 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.0.0 - Build 9.17.10.4229’ by ‘Intel’ on 'Intel® HD Graphics’
2017-02-20 14:28:39.663515 | server | 2 | network | server allocating new send buffer (total: 0)
2017-02-20 14:28:39.705543 | server | 1 | simulation.remote_client | started buffering client updates. (seq:29 ack:0)
2017-02-20 14:28:43.643059 | client | 1 | browser | cef started.
2017-02-20 14:28:43.644063 | client | 2 | browser | Navigate called without an existing browser!
2017-02-20 14:28:43.668076 | thread708 | 2 | browser | Doing a buffered navigation…
2017-02-20 14:28:43.775658 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2017-02-20 14:28:43.847711 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-02-20 14:28:43.977798 | client | 2 | network | client allocating new send buffer (total: 0)
2017-02-20 14:28:44.154919 | client | 1 | client.core | user feedback is off
2017-02-20 14:28:45.566731 | server | 0 | simulation.core | took 131 ms to update game state
2017-02-20 14:28:45.567232 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:28:45.567232 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:29 ack:29)
2017-02-20 14:28:45.569733 | server | 1 | simulation.remote_client | started buffering client updates. (seq:143 ack:29)
2017-02-20 14:28:45.624770 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:143 ack:143)
2017-02-20 14:28:58.364232 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:28:59.269317 | server | 1 | simulation.remote_client | started buffering client updates. (seq:379 ack:369)
2017-02-20 14:28:59.901241 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:379 ack:379)
2017-02-20 14:29:07.426891 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:29:08.676166 | client | 1 | client.core | save game directory does not exist!
2017-02-20 14:29:12.069439 | client | 1 | client.core | save game directory does not exist!
2017-02-20 14:29:20.215927 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:29:20.516628 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:29:33.550315 | server | 0 | mod stonehearth | ai slow start is enabled
2017-02-20 14:29:33.551316 | server | 0 | mod ai | cpp ai is enabled.
2017-02-20 14:29:36.055991 | server | 0 | ai.execution_frame | (5432 Raine Ember) [stonehearth:top] ai slow start is 0
2017-02-20 14:29:36.070001 | server | 0 | simulation.core | took 131 ms to update game state
2017-02-20 14:29:36.070502 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2017-02-20 14:29:36.490282 | client | 1 | rpc | critical error in http reactor: could not trace[trace 163 7]
2017-02-20 14:29:37.694216 | server | 1 | simulation.remote_client | started buffering client updates. (seq:820 ack:810)

How weird, you went back a version? Your first log said 701 and this one says 699.

What are your system specs? (CPU, RAM, OS, Graphic card…)

Hello I have this Specs : CPU : Intel Pentium CPU 2117U 1.80GHZ
GPU : NVIDIA Geforce GT 720M
RAM : 8 GB
OS : Windows 10 home

I think you might be running short on the CPU, by the minimum requirements for the game (if it’s crashing due to that there’s little we can do), let’s first try that your computer uses the Nvidia card (it’s using the integrated Intel one).

In the Nvidia control panel-> Manage 3D settings->Program Settings tab, select Stonehearth (or add it to the list if it isn’t there), and in “Select the preferred graphic processor” choose your Nvidia card, then click on Apply to save the changes.

And just in case, you should update your graphic drivers from here (select your card model) : Download Drivers | NVIDIA

Updating your Intel drivers might be a good idea too.

Thank you very much!! Now it works I love you! :smiley:

1 Like

Yay!! :smile:
I’m glad that it worked.