From the journal of Soar Mavel, field medic of the desert mining camp:
Two blondes, a brunette, a redhead, a farmer, and a footman walk into a desert. They can’t drink because they’re miners.
… The Ascendancy’s first desert mining camp sounded like a joke. Most expected it to fail; it’s surprising the plan was approved in the first place. And it did fail, at first. But one day it was destined to become an engineering marvel. Manna Carlwine, the smartest of the group, insisted upon it.
She named the settlement Copperwood, after the color inside those strange trees that grow here.
Azlynn was appointed carpenter early in the day, and was able to furnish the first tent we completed before night fell. We quickly set to mining some of the exposed copper, and started carving an entrance to a proper mine. In a few days, we had a proper camp set up. Manna set up her tent overlooking the town.She had ambitious plans, but she forgot food. As did we all.
Petra Baub was so committed to gathering food when the order was given that she didn’t eat the food she just picked.Which led to her untimely death. We gathered food in bulk in vain. Many were too far gone already.Andwyn Nelvin would die just before harvesting his first yield. Manna Carlwind died before any progress towards her dreams were made.
I quickly attended to the physical injuries of those of us remaining, but I could do little for the town’s emotions.
What had been a little camp seemed far too large now. The excessive emptiness was not good for morale.>This was a town I started a bit ago, and I picked it up again today. New features to the game have made this story really possible. Expect an update tomorrow -- the darkest times of Copperwood are coming, and then I should get to some cool buildings afterwards.
Sorry if my narrator’s voice is all over the place. Today, I settled on a Hearthling to follow. But I really wanted to give some version of that introduction, and I had to basically cover everything backwards for this post. It’ll get better!